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CP 2 Maps [message #132817] Tue, 18 January 2005 07:59 Go to next message
alienorb is currently offline  alienorb
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Um... What maps are you thinking of putting to CP2?
I'd like to propose the maps: Tropics, BasinTS, BunkersTS, Terrace, Fortress2k4 and maybe Lightwave1 or 2.
Or maybe you could have some kind of a puplic poll to see which maps people want in it. Just a suggestion.
CP 2 Maps [message #132821] Tue, 18 January 2005 08:45 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Yeah, I've been wondering about that too. alienorb's map suggestions are also good, though I've never played Lightwaves so I can't say anything about those... Confused
A poll would be good, maybe put the most popular maps there.
Oh, I'd like to suggest Mars. (If it's not too buggy...or you can fix them)

rtsa2
CP 2 Maps [message #132822] Tue, 18 January 2005 08:50 Go to previous messageGo to next message
alienorb is currently offline  alienorb
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Oh and sorry if this is in the wrong forum gategory...

OMC N0B
CP 2 Maps [message #133373] Fri, 21 January 2005 20:57 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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General (2 Stars)

Good maps that are in rotation on FanMaps are:

BunkersTS
Lunar_Landing
SeasideSunset
Uphill

I would severely recommend these maps because they contain the
five elements for a "Westwood Map Alike":
1) They are pretty original
2) They are fun
3) They have little to no bugs at all
4) They are not too big/small
5) Pretty alot of people already have these maps

And also btw if you dont already have these maps and are reading this:
Locate your ugle ass on http://www.fanmaps.net/downloads/ and download
them already ffs! Razz

[zunnie]


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CP 2 Maps [message #137817] Sat, 12 February 2005 09:29 Go to previous messageGo to next message
alienorb is currently offline  alienorb
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Can a team member say... well, something?

OMC N0B
CP 2 Maps [message #137818] Sat, 12 February 2005 09:45 Go to previous messageGo to next message
mac is currently offline  mac
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Too early to tell.
Before CP2, there will be RenGuard 1.04, and that's still weeks to months away.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

CP 2 Maps [message #137819] Sat, 12 February 2005 09:57 Go to previous messageGo to next message
ghostSWT
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mac

RenGuard 1.04, and that's still weeks to months away.
months Shocked i was thinking/hoping it was more like 1-2 weeks at most Crying or Very Sad
CP 2 Maps [message #137820] Sat, 12 February 2005 10:11 Go to previous messageGo to next message
Buavey is currently offline  Buavey
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Some nice suggestions but Lightwave 1 and 2 should be modified if anything, these maps cause to much problems with your FPS unfortunately, althought there very nice maps! May Haunted House 2, thats always been a fun map!

http://img227.exs.cx/img227/4848/beauvescopy8jf.png
CP 2 Maps [message #137845] Sat, 12 February 2005 12:56 Go to previous messageGo to next message
IRON FART
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C&C_Conquest_Winter is a really really fun map to play.

http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

CP 2 Maps [message #137933] Sat, 12 February 2005 20:13 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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IRON-FART

C&C_Conquest_Winter is a really really fun map to play.


Yea, this map is t3h ownage Razz


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CP 2 Maps [message #139259] Fri, 18 February 2005 19:18 Go to previous messageGo to next message
2000_years is currently offline  2000_years
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conquest winter? that map is maximus boringus. every game ends in a stalemate.
It's one of only a few maps that when it comes on in UNRules Custom, everyone goes "oh no, not this map" "gay map" Very Happy
CP 2 Maps [message #139382] Sat, 19 February 2005 14:08 Go to previous messageGo to next message
alienorb is currently offline  alienorb
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mac

Too early to tell.
Before CP2, there will be RenGuard 1.04, and that's still weeks to months away.


Thanks. It's nice to see you guys working so hard on RG. Smile


OMC N0B
CP 2 Maps [message #140111] Wed, 23 February 2005 00:46 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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Deleted
i can tell you that conquest winter loads, mods always enable vote, and it usualy votes out...

Let me tell you the top 3 maps that people like on unrules:

- Cairo
- Tib Pit 3
- Terrace

Based on statistics I have done with the logs, these maps have the highest number of players in when they are loaded, they have the highest number of requests to be played in map votes and they have the least number of people to leave once they join.

Will they be in CP2? NO because bhs don't like titan Evil or Very Mad


CP 2 Maps [message #140162] Wed, 23 February 2005 12:38 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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Untrue. We have already approached him about using his maps in Core Patches. Just because none of his maps made the cut for CP1, doesn't mean we "don't like him".

I'm the bawss.
CP 2 Maps [message #140175] Wed, 23 February 2005 13:09 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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His work sucks to begin with, it isn't at the quality or gameplay level that a game level needs to be at for inclusion in a core patch.
CP 2 Maps [message #140493] Fri, 25 February 2005 04:30 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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ACK..just quit acting like your maps were so much better. You have no idea of what should be in a corepatch for the group of exisiting Renegade players.

The fact is your maps (original idea maps) didnt play any better then quite a few of mine, alot of your maps were pretty shitty gameplay wise. Before even playing a map that I made, you wouldn't like it. Cairo, Terrace, High noon, Lightwave1&2, Tiberium cave, and Uphill are all well liked by the community of fanmaps players.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

CP 2 Maps [message #140504] Fri, 25 February 2005 06:17 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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I'd like to add River_RaidTS to the suggestions. It's so much fun!
CP 2 Maps [message #140527] Fri, 25 February 2005 09:08 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Yea RiverRaidTS is very nice also.
http://www.fanmaps.net/downloads/renegade/screens/maps/river_raidts.png

One of my favs this Very Happy


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CP 2 Maps [message #140690] Sat, 26 February 2005 04:48 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Titan1x77

ACK..just quit acting like your maps were so much better. You have no idea of what should be in a corepatch for the group of exisiting Renegade players.

The fact is your maps (original idea maps) didnt play any better then quite a few of mine, alot of your maps were pretty shitty gameplay wise. Before even playing a map that I made, you wouldn't like it. Cairo, Terrace, High noon, Lightwave1&2, Tiberium cave, and Uphill are all well liked by the community of fanmaps players.


Who also liked Fortress, and that little place where the entire landscape was a bunch of boxes with no textures. You suck at making game levels.
CP 2 Maps [message #140691] Sat, 26 February 2005 04:56 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
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What I'd love is Field without the ramjets. None of that underground tunnels and lifts crap, just Field as it is with the bugs smoothed out (tunnel beacons, base 2 base, ob walk and the bad spawnpoint in the Hand) and Ramjets nerfed.

http://clanwars.cc/_Games/Renegade/IMG/Banners/41_6.jpg
CP 2 Maps [message #140751] Sat, 26 February 2005 12:59 Go to previous messageGo to next message
Renx is currently offline  Renx
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I'm pretty sure you could do that with server side mods. Just add blockers infront of the tunnel doors and take out the ramjet.

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
CP 2 Maps [message #140767] Sat, 26 February 2005 15:13 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
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If I knew how to do that, I would Sad

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CP 2 Maps [message #141641] Thu, 03 March 2005 11:55 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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Titan1x77

ACK..just quit acting like your maps were so much better.

But they are :rolleyes:

Tib_pit_3: Sucks imo
Cario: Terrible unless you have at least 10 players in game
Never played terrance


http://img222.imageshack.us/img222/3971/knockknockboo4iy.gif
Wanna fight? www.hobowars.com
Bring it on...
CP 2 Maps [message #141667] Thu, 03 March 2005 14:20 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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Spoony

with the bugs smoothed out (tunnel beacons, base 2 base, ob walk and the bad spawnpoint in the Hand) and Ramjets nerfed.


I wouldn't nerf tunnel beacons, they give you a reason to stick around there.

Plus some renegamers consider a tunnel beacon to be tactically useful and fair (since either team can do it)
CP 2 Maps [message #142737] Tue, 08 March 2005 18:56 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
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Placing a strike beacon in those hallways is something that WS considered a valid tactic. I remember because I saw Delphi and Devinoch arguing about it. Obviously Delphi was not the Renegade community manager and had no idea of what was going on with the game. Devinoch gave it his blessings.
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