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LevelEdit Sounds + Lighting Help [message #141253] |
Tue, 01 March 2005 08:05 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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Why don't you just search the top bar where it says...
File Edit View Object Vis Pathfinding "LIGHTING".....
Open your eyes, most likely it's there. Most programs are built to make it easy for the client that is using it... :rolleyes:
As for sounds, press buttons (like the "make" button), edit a few, trail and error works just as good here as it does with everything else.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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LevelEdit Sounds + Lighting Help [message #141432] |
Wed, 02 March 2005 00:45 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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SuperMidget | I know I can experiment, but most of the time I have no idea what I'm doing. Frustration takes its place and I freak out when I've been working on it for like 8 hours straight. I'm just looking for a striaght forward, easy answer to assist me, is that so hard to ask?
I've played around with the settings on lighting and I don't know how to just light every room equally without many shadows. :rolleyes:
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Well, how you think most of us got to where we are today...trail and error and that Ren Tutorial site, that's pretty much it. Some, like AK, had to do everything Trail and Error. I personally spent countless hours to beable to do what i can do today. If you cannot find it by trail and error, then come, but if you get fustrated, that means leave the comp for a few minutes. Trust me, that always helped, kinda like when I keep dying in Source.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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LevelEdit Sounds + Lighting Help [message #141479] |
Wed, 02 March 2005 12:13 |
Burn
Messages: 160 Registered: November 2004
Karma: 0
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Recruit |
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Then go to the frame where you want the door to be fully open, change the pivot point position, and click animate then rotate it 90º.
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LevelEdit Sounds + Lighting Help [message #141811] |
Fri, 04 March 2005 11:57 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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If you merge two separate meshes with two different materials, it will ask you what you want to do with the meshes (applying them in different ways to the current selected mesh).
You attached two meshes together and it is asking you what you want to do with the two materials that are applied to the mesh. I don't know what the options are, I just know that the three radio buttons, top needs to be selected, and the checkbox at the bottom of that message box needs to be checked as well. Then press okay or whatever is there to continue...
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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