Tiberian Aftermath Update: NEW UPDATE, SEE PAGE 2 [message #141573] |
Wed, 02 March 2005 21:05 |
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Havoc 89
Messages: 500 Registered: February 2003
Karma: 0
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Colonel |
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Hey guys. I just thought you guys like to know the team over at Tiberian Aftermath have been working really hard latly and have loads of stuff to show you. We posted a portion of what we have in store over at the site.
Tiberian Aftermath is a total conversion modification for Battlefield: Vietnam. There will be two type of versions that we have thought about. The first version is supposed to be about Tiberian Sun, and Firestorm. You will be able to pilot every vehicle from both games excpt the Cabal guardian unit. I am not sure what it is called, but you know what im talking about. At the moment we've got a whole lot of stuff working ingame. Our coder Mephisto, has been doing an amazing job at coding everything so it feels just right when you get into a unit and start blowing stuff up. You will also be able to chose from a varity of different classes, each with their own unique weapons. Such as the GDI Gaurdian who carries a railgun. The second version, atm we decided it will take place a small while after FS, It will include some new units, but they are classified atm, but that is about all we've discussed about that version because we really are concentrating on the task at hand. The whole team has been doing an amazing job with an update almost every single day. If this keeps up it wont be long till your blowing up everyone else.
We are getting really close to the beta test, and we're positive the testers will be glued to their monitors for a while. We are hoping that it will be some time end of this march. That is if the team keeps on completing projects at the rate at which they are doing right now.
You can check out the latest update that we've just posted. Which includes the completed Mammoth Mark II, The GDI component towers and their upgrades, and the GDI frag grenade (not the same as the grenade disk). For Nod we have, a Finished Tick tank which btw does not deploy for we have limits. The Nod missile silo is next. It has a man operated cluster missile and also a man operated chemical missile. Than we've got the Nod frag grenade, and finally we have the Nod Helipad. Again, this is just a very small portion of what we have been doing for almost 2 months.
Mephisto | Sorry for the lack of updates lately, but I have been very busy with real life, and havent had a chance to update the site, however, we have been very busy, and have a huge back log of stuff to show off. I wont even be posting it all today, so expect to see a couple more updates over the next few days.
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We are also in need of a few experianced 2d texture artists that also have experiance in unwraping models. Any help is appreciated.
You can visit our site by clicking here
And you can also check out our forums, and ask any questions you may have regarding the mod.
Stay tuned for more update.
Havoc 89
[Updated on: Wed, 16 March 2005 17:39] Report message to a moderator
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Tiberian Aftermath Update: NEW UPDATE, SEE PAGE 2 [message #141578] |
Wed, 02 March 2005 22:39 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Vitaminous | It's Reborn, but on another engine, yay.
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You're a fucking retard , Go away.
The mod looks like it's coming along good , My only suggestion would be to make it exclusively third person.
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Tiberian Aftermath Update: NEW UPDATE, SEE PAGE 2 [message #141589] |
Thu, 03 March 2005 01:18 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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Not bad, some player models look like reborns. is that little thing on the bottom left of the pictures a health bar for enemy vehicles or are you inside the thing in the middle? also you might want to think about fixing vehicles to straight ahead view. one of the problems with renegade is that vehicles have the same scope of view on Lock to Turret as anybody not in a vehicle, hence soldiers always get spotted easily.
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Tiberian Aftermath Update: NEW UPDATE, SEE PAGE 2 [message #141621] |
Thu, 03 March 2005 09:34 |
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Havoc 89
Messages: 500 Registered: February 2003
Karma: 0
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Colonel |
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The character models look a lot like one another because they were both modeled from SpartnII. He made the GDI and Nod soilders for Reborn and TA. But they are two different models.
3rd person would be difficult. You can change the camara to third person view but you wont see the crossair, and you will have difficulty aiming.
The bottem left is your health Bar, and if you are in a vehicle it's health would appear right beside it.
[Updated on: Thu, 03 March 2005 09:54] Report message to a moderator
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Tiberian Aftermath Update: NEW UPDATE, SEE PAGE 2 [message #141688] |
Thu, 03 March 2005 16:25 |
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Rofl, I can't believe you all took me this seriously.
I know Havoc 89 and respect his work, and the only thing that actually ticks me off in this modification is the addition of non-Tiberian Sun/Firestorm Units.
I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
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