Heightfield and .gmax map mixing. [message #140641] |
Fri, 25 February 2005 18:53 |
Burn
Messages: 160 Registered: November 2004
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I'm looking for different techniques to help make better maps. I'm working on a map now that has a heightfield as the ground and a .gmax file as the terrain (hills, overpasses, etc). This process seemed relatively easier and I had better control to get the effect I wanted.
The problem with this is, when I exported the map and played on it, the heightfield was displayed, but my .gmax terrain was not. (Hear's laughter).
Does anyone know of a way to get this .gmax terrain to display? I don't have "Hide" checked under the export options either.
Suggestions anyone, or am I once again wasting my time?
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Heightfield and .gmax map mixing. [message #140643] |
Fri, 25 February 2005 19:04 |
Burn
Messages: 160 Registered: November 2004
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Well I've found that if I use the heightfield editor to make a map, I can't make any tunnels, overhead cliffs, or anything overhead. Like if I wanted to make the map "C&C_Under" (default Renegade map), then I couldn't use the heightfield editor since it won't allow me to build overhead.
I used the heightfield editor on my map as the ground since it is much easier to texturize than using VertexPaint in Gmax. So, I can make more detail now since I can actually see the textures.
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Heightfield and .gmax map mixing. [message #140645] |
Fri, 25 February 2005 19:23 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Are you sure you have the scale correct? And the placement of the hills.
put an object at (0,0,0) in gmax then export it. When added to the map, it should be right at the leveledit Default location.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Heightfield and .gmax map mixing. [message #140660] |
Fri, 25 February 2005 21:33 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Yeah i just realized the problem, Mix's wont suport your temps
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Heightfield and .gmax map mixing. [message #140662] |
Fri, 25 February 2005 21:41 |
Burn
Messages: 160 Registered: November 2004
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Crap. Thanks a lot though.
I wish this heightfield editor were more extensive than it is. It just makes simple hills. Whoever made it must have not been thinking too far ahead. :rolleyes:
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Heightfield and .gmax map mixing. [message #141381] |
Tue, 01 March 2005 16:23 |
Burn
Messages: 160 Registered: November 2004
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Yeah, well that's what I've been doing for every map I've made so far.
This map, however, is just being so weird. I got rid of the heightfield thing, and started over from scratch. I made my ground, buildings, and everything in RenX, exported to LevelEdit, exported from there, and tested my map again. But, this time nothing but the buildings showed up. At least before I had a plane but now I have nothing but the buildings.
EDIT: My old heightfield settings are still there even though I started a new LevelEdit file from scratch (still in the same map folder though). Is there any way I can delete that heightfield?
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