w3d->gmax converter, I need help + bug reports [message #1407] |
Sat, 01 March 2003 19:58 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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I am still going to work on it but I need people to give me bug reports so I can fix them.
I also need some help from some 3d people (in particular, anyone that knows to make wwskins and can talk me through exactly what to do in gmax to make one but also some help on a few other things like the materials settings)
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w3d->gmax converter, I need help + bug reports [message #1489] |
Sun, 02 March 2003 02:29 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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What exactly is a WWSkin? I know how to animate a flag using it but i think it can be used for more than that. Is it just used for animations of objects using bones?
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
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Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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w3d->gmax converter, I need help + bug reports [message #1603] |
Sun, 02 March 2003 10:33 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
Apache
Messages: 185 Registered: February 2003 Location: Fort McMurray, AB, Ca
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Recruit |
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It is also critical in making vehicle's wheels / treads follow the terrain. Bascially, it makes any specific vertices in any mesh follow a bone's movment exactly. Bascially, yes, it is used for animation.
- Russell
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