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Blending Textures [message #140652] Fri, 25 February 2005 19:57 Go to next message
SuperMidget is currently offline  SuperMidget
Messages: 465
Registered: November 2004
Location: Barrie, ON
Karma: 0
Commander
I just can't seem to get this one. I've read all the articles/tutorials on renhelp.co.uk but i still CAN"T get it.

I separted the terrian into:
-Cliffs (highest polygons)
-Ground (grass)
-Dirt (trails)

Now what do I do!!!! Please help this is driving me crazy people.


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Blending Textures [message #140653] Fri, 25 February 2005 20:07 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
You can't separate the terrain and blend across 2 terrains (if thats a word).

You will need to section off portions of your terrain that will include the dirt path for example.

On that section you can set the texture to a grassy texture, and paint on the dirt with vertex paint.

But to do the cliffs, that will need to be another section that will have grass and a rock texture.

Its kind of hard to explain. Sad

Just remember that you can only have 2 textures per section. One normal covering and one for alpha blending.


http://www.baclan.org/albums/album05/dasmodell.jpg
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Blending Textures [message #140699] Sat, 26 February 2005 06:33 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
Messages: 465
Registered: November 2004
Location: Barrie, ON
Karma: 0
Commander
That kinda helps. For the dirt path I will use vertex paint, never thought of useing that.

But literally how would i go about blending the grass to the cliffs?


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Blending Textures [message #140719] Sat, 26 February 2005 09:19 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
Here is an old tutorial i made for blending. Mainly uses just alot of pictures to show how its done and explains everything you need to know on each picture. Sorry if its to large to any moderators, if possible can they be added into links instead, as its 9am and i haven't slept yet.

http://img.photobucket.com/albums/v160/blazea58/_dirtl.jpg

http://img.photobucket.com/albums/v160/blazea58/0000000.jpg

http://img.photobucket.com/albums/v160/blazea58/000000.jpg

http://img.photobucket.com/albums/v160/blazea58/000.jpg

http://img.photobucket.com/albums/v160/blazea58/00.jpg

http://img.photobucket.com/albums/v160/blazea58/0Lighthouse.jpg

http://img.photobucket.com/albums/v160/blazea58/0lighthouse2.jpg

http://img.photobucket.com/albums/v160/blazea58/0lighthouse3.jpg

http://img.photobucket.com/albums/v160/blazea58/3DFB9A3458C311D4855500062950B7A0.jpg

http://img.photobucket.com/albums/v160/blazea58/a10.jpg

http://img.photobucket.com/albums/v160/blazea58/bar1.jpg

http://img.photobucket.com/albums/v160/blazea58/big-skunk.jpg

http://img.photobucket.com/albums/v160/blazea58/bla.jpg


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Blending Textures [message #140727] Sat, 26 February 2005 09:53 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
SuperMidget, look at the last picture. Notice how the area wwith the dirt had to be detatched from the rest of the map. Thats what I was trying to explain.

http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Blending Textures [message #140759] Sat, 26 February 2005 14:27 Go to previous message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Here is my mapping tutorial if you need any more help:

http://www.renegadeforums.com/viewtopic.php?t=12043

I plan on makign another one soon.


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