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Heightfield and .gmax map mixing. [message #140641] Fri, 25 February 2005 18:53 Go to next message
Burn is currently offline  Burn
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I'm looking for different techniques to help make better maps. I'm working on a map now that has a heightfield as the ground and a .gmax file as the terrain (hills, overpasses, etc). This process seemed relatively easier and I had better control to get the effect I wanted.

The problem with this is, when I exported the map and played on it, the heightfield was displayed, but my .gmax terrain was not. (Hear's laughter).

Does anyone know of a way to get this .gmax terrain to display? I don't have "Hide" checked under the export options either.

Suggestions anyone, or am I once again wasting my time?
Heightfield and .gmax map mixing. [message #140642] Fri, 25 February 2005 18:54 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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What's the point in making a Heightfield ground and using Gmax to make hills?
Heightfield and .gmax map mixing. [message #140643] Fri, 25 February 2005 19:04 Go to previous messageGo to next message
Burn is currently offline  Burn
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Well I've found that if I use the heightfield editor to make a map, I can't make any tunnels, overhead cliffs, or anything overhead. Like if I wanted to make the map "C&C_Under" (default Renegade map), then I couldn't use the heightfield editor since it won't allow me to build overhead.

I used the heightfield editor on my map as the ground since it is much easier to texturize than using VertexPaint in Gmax. So, I can make more detail now since I can actually see the textures.
Heightfield and .gmax map mixing. [message #140645] Fri, 25 February 2005 19:23 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Are you sure you have the scale correct? And the placement of the hills.

put an object at (0,0,0) in gmax then export it. When added to the map, it should be right at the leveledit Default location.


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Heightfield and .gmax map mixing. [message #140646] Fri, 25 February 2005 19:32 Go to previous messageGo to next message
Burn is currently offline  Burn
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Well, actually to be honest with you, my placement isn't right.

I remember taking my .gmax file and moving it to the upper right because my heightfield plane didn't generate in the place I wanted it to. So, I have to move the .gmax file so it's in the same place the heightfield is.

Everything in my commando editor looks fine; exactly what I want. Just in the game the thing is gone. Shocked
Heightfield and .gmax map mixing. [message #140656] Fri, 25 February 2005 20:47 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Mix or Pkg?

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Heightfield and .gmax map mixing. [message #140657] Fri, 25 February 2005 21:07 Go to previous messageGo to next message
Burn is currently offline  Burn
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Mix.
Heightfield and .gmax map mixing. [message #140658] Fri, 25 February 2005 21:30 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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your w3d isnt in the mix

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Heightfield and .gmax map mixing. [message #140659] Fri, 25 February 2005 21:31 Go to previous messageGo to next message
Burn is currently offline  Burn
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It has to be- it's in the presets library, and it's in the proper directory.
Heightfield and .gmax map mixing. [message #140660] Fri, 25 February 2005 21:33 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Yeah i just realized the problem, Mix's wont suport your temps

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Heightfield and .gmax map mixing. [message #140662] Fri, 25 February 2005 21:41 Go to previous messageGo to next message
Burn is currently offline  Burn
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Crap. Thanks a lot though.

I wish this heightfield editor were more extensive than it is. It just makes simple hills. Whoever made it must have not been thinking too far ahead. :rolleyes:
Heightfield and .gmax map mixing. [message #141262] Tue, 01 March 2005 09:03 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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(Just use RenX for everything and tkae your RenX to LevelEdit, saves you time beileve it or not in most cases)

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Heightfield and .gmax map mixing. [message #141381] Tue, 01 March 2005 16:23 Go to previous message
Burn is currently offline  Burn
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Yeah, well that's what I've been doing for every map I've made so far.

This map, however, is just being so weird. I got rid of the heightfield thing, and started over from scratch. I made my ground, buildings, and everything in RenX, exported to LevelEdit, exported from there, and tested my map again. But, this time nothing but the buildings showed up. At least before I had a plane but now I have nothing but the buildings.

EDIT: My old heightfield settings are still there even though I started a new LevelEdit file from scratch (still in the same map folder though). Is there any way I can delete that heightfield?
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