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Server Crashes [message #132171] Fri, 14 January 2005 21:55 Go to next message
Creed3020 is currently offline  Creed3020
Messages: 1438
Registered: February 2003
Location: Toronto, Canada
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General (1 Star)
Hi, I've got this problem that the server crashes when certain maps are played.

So far it always crashes on Siege and City Flying. I haven't gone through the entire rotation so I am not sure what other maps may cause it to crash.

Running the FDS with core patch 1.2 and brenbot 1.40
Server Crashes [message #132208] Sat, 15 January 2005 05:36 Go to previous messageGo to next message
mac is currently offline  mac
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Registered: February 2003
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General (1 Star)
Administrator/General
Did you disable the suggested options that cause the FDS to crash in server2.ini ?

Other than that, we need more details. Maybe someone is crashing *you* with an exploit


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Server Crashes [message #132247] Sat, 15 January 2005 10:10 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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Registered: February 2003
Location: Toronto, Canada
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General (1 Star)
Thanks mac, I will look through server2.ini

Just an update, I installed another iteration of the FDS and I have concluded that is must be something part of CP1.2, like you said probably something with the SSAOW config. Thanks again.
Server Crashes [message #132314] Sat, 15 January 2005 16:47 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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Registered: February 2003
Location: Toronto, Canada
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General (1 Star)
update: After re-installing CP 1.2 on a fresh install of the FDS it wasn't crashing on any specific maps. It ran fine for an hour then it crashed again on City Flying and also on the next map Canyon.

When I mean crash, the FDS either gameovers to the next map or the whole FDS restarts.
Server Crashes [message #132564] Sun, 16 January 2005 20:16 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
Messages: 1438
Registered: February 2003
Location: Toronto, Canada
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General (1 Star)
Well the server crashes weren't enough, now BRenBot is acting up. Many commands are not working such as !rules, !rotation and !nextmap.

In the BR window it will say:

<[EoE]Creed3020>!nextmap
running nextmap..
DEBUG: Nextmap...should have worked

Another command gone wild:
Quote:


<[EoE]Creed3020> !bl
<eoesvr01> 8 War Factory (500/500) * 8 AGT (500/500) * 8 Refinary (500/500) * 8 Barracks (500/500) * 8 War Factory (500/500) * 8 AGT (500/500) * 8 Barracks (500/500) * 8 Refinary (500/500) * 8 GDI Powerplant (500/500) * 8 War Factory (500/500) * 8 AGT (500/500) * 8 Refinary (500/500) *
<eoesvr01> 4 Airstrip (500/500) * 4 Hand of Nod (500/500) * 4 Obelisk (500/500) * 4 Refinary (500/500) * 4 Refinary (500/500) * 4 Nod Powerplant (500/500) * 4 Airstrip (500/500) * 4 Hand of Nod (500/500) * 4 Obelisk (500/500) * 4 Airstrip (500/500) * 4 Hand of Nod (500/500) * 4 Obelisk (500/500) * 4 Refinary (500/500) *


The current map is City Flying for the info below:

Quote:


<[EoE]Creed3020> !buildings
<eoesvr01> 8 War Factory (500/500) * 8 AGT (500/500) * 8 Refinary (500/500) *
<eoesvr01> 4 Airstrip (500/500) * 4 Hand of Nod (500/500) * 4 Obelisk (500/500) * 4 Refinary (500/500) *



Is there a way to turn off the logs that pile up in the FDS folder from running gamelog? I know about this option,

; This enables Gamelog logging. If you want to turn it off, set it to 0.
; Note: Some of BRenBot's Features will not work then

Enable_Gamelog=0


I hope this helps but if more details are required I'll post them too.
Server Crashes [message #132608] Mon, 17 January 2005 05:47 Go to previous messageGo to next message
mac is currently offline  mac
Messages: 1018
Registered: February 2003
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General (1 Star)
Administrator/General
You haven't given me any details on the crash issue..

When does it crash? Does it crash when someone is killed? Does it crash when someone sets an ion cannon? etc

Post the last line of the logs and irc output, before it crashes. Look if there is a player with a very long name joining before it crashes, thats a known exploit

I know about the !bl issue.. it should be better in the next version.

There's an option in brenbot.cfg that is called
Delete_Gamelog_Files

Set that to 1, and it should delete gamelog files instead of archiving it!


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Server Crashes [message #132673] Mon, 17 January 2005 14:40 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
Messages: 1438
Registered: February 2003
Location: Toronto, Canada
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General (1 Star)
Thanks mac, thanks a lot. Smile

Well after another re-install last night things are actually running. It took me 5 tries but it is running stable now though I wouldn't be surprised if that changed.

Next time it goes down I will be more specific.
Server Crashes [message #140373] Thu, 24 February 2005 13:16 Go to previous messageGo to next message
EA-DamageEverything
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Registered: January 2005
Location: Germany
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Commander
mac

There's an option in brenbot.cfg that is called
Delete_Gamelog_Files

Set that to 1, and it should delete gamelog files instead of archiving it!
Yes but it won´t delete the gamelog.txt. After BrenBot and FDS shutdown, this Textfile is still present with content in it. Not only the content of gamelog.txt, even the whole file won´t be deleted.... Sad
Server Crashes [message #140481] Fri, 25 February 2005 01:50 Go to previous message
mac is currently offline  mac
Messages: 1018
Registered: February 2003
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General (1 Star)
Administrator/General
That option in brenbot just deletes the archive files created by brenbot.

Gamelog.txt is not deleted for obvious reasons, as you can never be sure if you loose important data. BRenBot doesn't read it from the start when it gets too large though.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

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