Two-Way Tanks? [message #139977] |
Tue, 22 February 2005 12:32 |
Burn
Messages: 160 Registered: November 2004
Karma: 0
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I've been recently contemplating over a way to make GDI and Nod allies. Meaning, the Nod base defences will not fire at GDI, and vise versa. I've yet to figure this out, and I'm realizing it can't be done. (I was already told it's not possible, but I tried everything I could to be sure.)
So now, being hardheaded, I'm trying to find a way to allow members from each team to get into a vehicle, regardless if the vehicle is not of their TeamType. In addition to that, the base defences of either team will not shoot at the vehicle if the driver is of the designated TeamType. However, this feature only works with one modified vehicle, and will not work with any other standard GDI or Nod vehicles.
You may be wondering what purpose this would serve, and may seem useless to some people. Well, the purpose of this is for either team to have the ability to force and capture an opposing team mate into the vehicle, and return them back to the base. Then, they can imprison the enemy.
Of course, the vehicle that would be used in this occasion would have no weaponry, and it's sole purpose would be to gather opposing teammates.
I realize that the Renegade engine can't be forced like this beyond its' limitations. Though, I was simply asking in case if it were possible.
This is really just a fun but obsolete idea, nothing serious. One way I would approach this would be to try to alter the TeamType of the tank presets. I doubt that would work though (will still try it).
Anyone else have any ideas?
Thanks.
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Two-Way Tanks? [message #139986] |
Tue, 22 February 2005 13:14 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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I did one like this once. NOD and GDI team up against Mutant soldiers. Great map, me and my brother played on it for hours.
EDIT: You cant make the GDI weapons not hurt NOD, and hurt Mutants.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Two-Way Tanks? [message #139990] |
Tue, 22 February 2005 13:29 |
Burn
Messages: 160 Registered: November 2004
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Did you really? I've been trying to accomplish that for a long time. I've tried that for so long but it never worked.
Do you think you can do me a huge favor and either send me that map somehow, or explain how you made that map?
That would be a huge help. I tried everything but nothing worked.
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Two-Way Tanks? [message #140013] |
Tue, 22 February 2005 15:16 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Yeah that would be gold.
Oh and on that map i had all sorts of platforms and such to make room for everyone to stand.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Two-Way Tanks? [message #140177] |
Wed, 23 February 2005 13:19 |
Burn
Messages: 160 Registered: November 2004
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Well, instead let me ask this..
When I go into the Team Purchase settings in the Commando Editor, I try to exchange the Engineer character slot with another. Of course, I have no .tga for the new one, but I'd like for it to read something else other than 'Engineer', such as, 'Prisoner' for example. Now, I changed the name for it (think I know how to do that) and I exchange the default engineer object with my custom soldier.
Though, when I go into Renegade to test and see if my 'Prisoner' slot is available for purchase, it doesn't show up. I still see 'Engineer' and when I purchase it, I still get the default Renegade free-of-cost Engineer.
Now my new question is how I would go about succeeding in doing what I said in my first paragraph. I'd like to be able to purchase my custom soldier.
Now, I think I have to take out my objects.ddb file from my map's .mix file and place it in my Renegade Data folder in order to get this to work, and then take it out after the map is done being played on. It would be nice to not have to do that, but if it's a necessity then that's OK.
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Two-Way Tanks? [message #140268] |
Wed, 23 February 2005 20:51 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
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Commander |
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It's because you have to apply "Prisoner" to the "PCT preset", not the character.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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