custom scripts.dll update [message #1398] |
Sat, 01 March 2003 19:49 |
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I am currently awaiting NameHunter (or someone else, me perhaps, if NameHunter doesnt show up with the completed work soon) to finish the coding for the new version (no new scripts, just a bunch of under-the-hood stuff)
Then, I will get mapmakers to test the new dll and all the scripts contained therein to make sure that I didnt break anything. Once it all works, I will release it as version 1.1
Then, I will try and get some assistance in writing tutorials for the scripts, both mine and westwoods (anyone with good documentation/tutorial writing skills and who knows how to use leveledit and to attatch scripts to objects, please contact me)
I will probobly also start taking new script ideas sometime soon after 1.1 is tested and out, some of those ideas will end up becoming 1.2 or so.
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custom scripts.dll update [message #1494] |
Sun, 02 March 2003 02:45 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Check your PM, i don't know if the forum system is completly working to alert you that you have one.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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