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RA:APB Soviet Yak [message #139782] Mon, 21 February 2005 15:43 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
Because adding polygons for the sake of it is pointless, being a professional artist is about optimizing what you make and keeping it as low as possible.

Vehicles in W3D that we made were around 2,000 to 3,000 polygons, with no noticable slowdowns at all.
 
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