CP 2 Maps [message #132817] |
Tue, 18 January 2005 07:59 |
alienorb
Messages: 5 Registered: December 2004
Karma: 0
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Um... What maps are you thinking of putting to CP2?
I'd like to propose the maps: Tropics, BasinTS, BunkersTS, Terrace, Fortress2k4 and maybe Lightwave1 or 2.
Or maybe you could have some kind of a puplic poll to see which maps people want in it. Just a suggestion.
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CP 2 Maps [message #132822] |
Tue, 18 January 2005 08:50 |
alienorb
Messages: 5 Registered: December 2004
Karma: 0
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Oh and sorry if this is in the wrong forum gategory...
OMC N0B
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CP 2 Maps [message #137817] |
Sat, 12 February 2005 09:29 |
alienorb
Messages: 5 Registered: December 2004
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Can a team member say... well, something?
OMC N0B
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CP 2 Maps [message #137818] |
Sat, 12 February 2005 09:45 |
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mac
Messages: 1018 Registered: February 2003
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General (1 Star) Administrator/General |
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Too early to tell.
Before CP2, there will be RenGuard 1.04, and that's still weeks to months away.
Quote: |
danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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CP 2 Maps [message #137845] |
Sat, 12 February 2005 12:56 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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C&C_Conquest_Winter is a really really fun map to play.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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CP 2 Maps [message #139382] |
Sat, 19 February 2005 14:08 |
alienorb
Messages: 5 Registered: December 2004
Karma: 0
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mac | Too early to tell.
Before CP2, there will be RenGuard 1.04, and that's still weeks to months away.
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Thanks. It's nice to see you guys working so hard on RG.
OMC N0B
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CP 2 Maps [message #140111] |
Wed, 23 February 2005 00:46 |
Alkaline
Messages: 1132 Registered: November 2003
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General (1 Star) Deleted |
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i can tell you that conquest winter loads, mods always enable vote, and it usualy votes out...
Let me tell you the top 3 maps that people like on unrules:
- Cairo
- Tib Pit 3
- Terrace
Based on statistics I have done with the logs, these maps have the highest number of players in when they are loaded, they have the highest number of requests to be played in map votes and they have the least number of people to leave once they join.
Will they be in CP2? NO because bhs don't like titan
http://www.UNRules.com
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CP 2 Maps [message #140162] |
Wed, 23 February 2005 12:38 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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Untrue. We have already approached him about using his maps in Core Patches. Just because none of his maps made the cut for CP1, doesn't mean we "don't like him".
I'm the bawss.
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CP 2 Maps [message #140493] |
Fri, 25 February 2005 04:30 |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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ACK..just quit acting like your maps were so much better. You have no idea of what should be in a corepatch for the group of exisiting Renegade players.
The fact is your maps (original idea maps) didnt play any better then quite a few of mine, alot of your maps were pretty shitty gameplay wise. Before even playing a map that I made, you wouldn't like it. Cairo, Terrace, High noon, Lightwave1&2, Tiberium cave, and Uphill are all well liked by the community of fanmaps players.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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CP 2 Maps [message #140691] |
Sat, 26 February 2005 04:56 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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What I'd love is Field without the ramjets. None of that underground tunnels and lifts crap, just Field as it is with the bugs smoothed out (tunnel beacons, base 2 base, ob walk and the bad spawnpoint in the Hand) and Ramjets nerfed.
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CP 2 Maps [message #141667] |
Thu, 03 March 2005 14:20 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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Spoony | with the bugs smoothed out (tunnel beacons, base 2 base, ob walk and the bad spawnpoint in the Hand) and Ramjets nerfed.
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I wouldn't nerf tunnel beacons, they give you a reason to stick around there.
Plus some renegamers consider a tunnel beacon to be tactically useful and fair (since either team can do it)
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