Cuttin stuff [message #137065] |
Tue, 08 February 2005 17:26 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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How would i cut out stuff in shapes? I want to make an entrance for a box i made. Also How do i apply textures to the inside as well?
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Cuttin stuff [message #137074] |
Tue, 08 February 2005 17:39 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Boolean, there is an excellent tut on renhelp for that.
http://renhelp.co.uk/?tut=49
As for texturing, Detach meshes before texturing them. Like all the walls, and floors and such.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Cuttin stuff [message #137130] |
Tue, 08 February 2005 20:16 |
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Make an object in the shape of how you want the hole/tunnel/etc. to be, then just select the box, click on the drop down menu on the right under the "Create" tab, select "Compound Objects", click on "Boolean", then click on "Pick Operand B", and click on the other object, and that's it. Using boolean isn't complex enough to need a tutorial, it's just selecting the objects and clicking two buttons and a menu item.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Cuttin stuff [message #137149] |
Tue, 08 February 2005 20:59 |
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Oh yeah, forgot to mention that. If there are any open areas (missing/deleted faces) in the object, and/or if there are any parts of the model where a polygon isn't connected with all of the vertices that make up the edges around it, using boolean subtract will just cut a whole out of the surface, leaving the inside open.
You'd either need to make sure all polygons were connected to all vertices around it (instead of skipping a vertice in the middle of a straight line and connecting it with just the corners, for example), or create the new polygons after you boolean subtract it.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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