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GDI, Nod & Unteamed Stealth Generators [message #13703] |
Sun, 13 April 2003 09:22 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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one comment, make the "stealth effect ball" just a cunt hair bigger than th e sphere on the top, looks kinda wierd with the stealth in a defined sphere like that...
RenEvo
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GDI, Nod & Unteamed Stealth Generators [message #13704] |
Sun, 13 April 2003 09:25 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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hmmm yeh that would look good, cheers
Edit: it's not the stealth effect it's...rep^arclight.tga
was thinking of some sort of control console to go on it too....
FYI: the effect funnels out of the top of the ball travels down the outside and funnels back in to the bottom of the sphere. looks seemless where the join is
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
[Updated on: Sun, 13 April 2003 09:30] Report message to a moderator
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GDI, Nod & Unteamed Stealth Generators [message #13705] |
Sun, 13 April 2003 09:28 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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I think they are looking good at the moment. Are these going to have a function in game?
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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GDI, Nod & Unteamed Stealth Generators [message #13711] |
Sun, 13 April 2003 09:41 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah your correct in saying you can attach the script to the object. But you could make them have a high heealth and armour setting and also team specific so only the enemy can kill them. I think it should be good though.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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GDI, Nod & Unteamed Stealth Generators [message #13926] |
Sun, 13 April 2003 16:07 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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You could make a minefield with barbed wire and stuff inaround it and mines on the ground. Then you could use JW's script that allows mine expolsions to be created when you enter it. It could be a shortcut to the enemy but you risk damage to cross it.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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