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cl_interp 0? [message #136913] Mon, 07 February 2005 20:15 Go to next message
Kingdud is currently offline  Kingdud
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Heh, so yes, I am a CS junkie, but anyway I was wondering if anyone knew of a way to turn interpolation OFF in Renegade. I have been thinking about reinstalling the game, but after playing CS with and without interpolation I have come to the solem conclusion that FPS games and interp just don't mix.

For those wondering what interp does: It "interploates" (guesses) where an object is going to be. It's to help those 56Kers with 50000 ping hit you as well as you hit them (LOL, or not). It is what causes people warping up and down as hill as they run and it is what causes the matrix style back and forth movement snipers deal with when counter-sniping.

If I could turn off interp, I would be willing to see if I still get the dreaded "connection to server interrupted: Gameplay Pending" error of doom. So, anyone know if I can turn interpolation off in Renegade, or were the devs CS noobs who hated LPBs(Low pinging bastards) and never put in a way to tweak your rates?

Peace out,

-Kingdud


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cl_interp 0? [message #136946] Mon, 07 February 2005 21:32 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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i doubt you can turn it off in renegade Neutral
cl_interp 0? [message #136966] Tue, 08 February 2005 03:01 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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you can experiment with the client physics optimization setting.
cl_interp 0? [message #136973] Tue, 08 February 2005 04:05 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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will renguard allow that? If you play online with the edited physics I mean.

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cl_interp 0? [message #136975] Tue, 08 February 2005 05:04 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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It would probably HAVE to allow it, as it is a feature implemented in the game.

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cl_interp 0? [message #136976] Tue, 08 February 2005 05:37 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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Being able to edit your own in game physics so they differ from others'? couldn't that be used as an unfair advantage?

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cl_interp 0? [message #136977] Tue, 08 February 2005 05:49 Go to previous messageGo to next message
mac is currently offline  mac
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In Renegade, the Client decides if you hit something. Thus, if a 5000 ping user "thought" it hit you, the server will damage you, and you will receive the damage.

This is why Cheats like Bighead work, because the client actually thinks you hit.

You can turn off this behavior on the Server with the "UseLagReduction" Setting. However, turning that off severly degrades gameplay - people are no longer being able to hit things, because the server decides who hit. It feels like major lag.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

cl_interp 0? [message #136978] Tue, 08 February 2005 05:53 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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Well you learn something new every day. Smile

I was wondering a while back why bighead actually works, because some wankstain was using it.


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cl_interp 0? [message #136999] Tue, 08 February 2005 09:46 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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The flicker effect with the n00b cannon "snipers" is because of a conflict between client and server code for scope mode. Client thinks they're walking, server thinks they're running. End result is seeing both happen at once.
cl_interp 0? [message #137002] Tue, 08 February 2005 10:10 Go to previous messageGo to next message
visorneon is currently offline  visorneon
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So basically the online renegade is coded really badly...

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cl_interp 0? [message #137012] Tue, 08 February 2005 11:42 Go to previous message
Deactivated is currently offline  Deactivated
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Rushed.
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