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Moving buildings in leveledit [message #136724] Sun, 06 February 2005 21:18 Go to next message
codemancq is currently offline  codemancq
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Question Question Question

How do I do this? I go to edit, terrain selectable, then when I try to move a building, the interior seperates from the exterior of the building! Either I have to move my buildings onto the heightfield, because when I make the heightfield, the buildings dont sit on it, or I have to move the heightfield down, which I dont know how to do.

So, how can I move buildings without the interior seperating from the outside, or how do I move heightfields?

Thanks.
Moving buildings in leveledit [message #136726] Sun, 06 February 2005 21:19 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
...That's because you don't move them in LevelEdit. The exteriors are part of the terrain, you move terrain inside of gMax.
Moving buildings in leveledit [message #136729] Sun, 06 February 2005 21:24 Go to previous messageGo to next message
codemancq is currently offline  codemancq
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So can the heightfield be moved?
Moving buildings in leveledit [message #136731] Sun, 06 February 2005 21:31 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You shouldn't design levels with heightfield techniques, as it's a static piece of geometry that does not move and is generally worthless for anything except a quick deathmatch or capture the flag in the middle of nowhere.
Moving buildings in leveledit [message #136769] Mon, 07 February 2005 01:31 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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http://renhelp.co.uk/?tut=59

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Moving buildings in leveledit [message #136770] Mon, 07 February 2005 01:51 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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And it will run like pure shit. You can emulate a heightfield in gMax without having to run without visibility rendering.
Moving buildings in leveledit [message #136772] Mon, 07 February 2005 02:15 Go to previous messageGo to next message
codemancq is currently offline  codemancq
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_TFWxANDY_

http://renhelp.co.uk/?tut=59


Wow hey I've never seen that before!

Thanks a fucking lot!

Maybe Ill try that tutorial again, and get the SAME FUCKING RESULTS I DID THE LAST 10 TIMES I DID IT! IF THAT TUTORIAL HAD THE FUCKING ANSWER I WOULDNT BE POSTING HERE WOULD I?!?
Moving buildings in leveledit [message #136773] Mon, 07 February 2005 02:18 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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As I said, don't bother with heightfield. It's very limited and is only good for small levels.
Moving buildings in leveledit [message #136778] Mon, 07 February 2005 02:58 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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codemancq

_TFWxANDY_

http://renhelp.co.uk/?tut=59


Wow hey I've never seen that before!

Thanks a fucking lot!

Maybe Ill try that tutorial again, and get the SAME FUCKING RESULTS I DID THE LAST 10 TIMES I DID IT! IF THAT TUTORIAL HAD THE FUCKING ANSWER I WOULDNT BE POSTING HERE WOULD I?!?


Hey! Don't shoot the messenger. :rolleyes:

And for the first time ever, I got agree with ACK, USE RenX!


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Moving buildings in leveledit [message #136834] Mon, 07 February 2005 13:04 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

You must
a) make the buildings a tile
b) make it liek the tutroial says and move them in RenX
c) Do it right an make your map in RenX
d) STFU about Tutorials that don't have a fucking answer for your problems. Tutorials are made for show you the general things and not intended to cover all your specific question :rolleyes: :rolleyes:
e) Check ur CAPS!!!!!


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< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
Moving buildings in leveledit [message #136849] Mon, 07 February 2005 15:05 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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General (3 Stars)
codemancq

_TFWxANDY_

http://renhelp.co.uk/?tut=59


Wow hey I've never seen that before!

Thanks a fucking lot!

Maybe Ill try that tutorial again, and get the SAME FUCKING RESULTS I DID THE LAST 10 TIMES I DID IT! IF THAT TUTORIAL HAD THE FUCKING ANSWER I WOULDNT BE POSTING HERE WOULD I?!?


When i wrote that tutorial i only touched on making that style map. I didnt put in details about if the heighfield could be moved or not. Otherwise it would branch off, and then RenHelp would only have 1 tutorial, because it turned into everything else.


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Moving buildings in leveledit [message #136867] Mon, 07 February 2005 16:24 Go to previous messageGo to next message
codemancq is currently offline  codemancq
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Its well written, but when I created the heightfield, it didn't look the same as your picture
Moving buildings in leveledit [message #137647] Fri, 11 February 2005 06:18 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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why not just make ur terrain in gmax with ur buildings, as other hav said, its much better, and its not as if its difficult :rolleyes:

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Moving buildings in leveledit [message #137652] Fri, 11 February 2005 06:32 Go to previous message
WNxCABAL is currently offline  WNxCABAL
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Heightfield is totally crap as you are restricted to a limited distance, and you cannot see it all the map. With RenX, you have an unlimited visable range and can control the terrain much better than using some crappy tool.

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