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Exporting [message #136796] Mon, 07 February 2005 08:45 Go to next message
SuperMidget is currently offline  SuperMidget
Messages: 465
Registered: November 2004
Location: Barrie, ON
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Commander
Mad So confusing this gmax...

So i'm exporting my gmax terrian to leveledit. I make sure is w3D and then click the 'renegade terrian' option.

But it dosen't appear when i try to open it. What do I do? (I know about renhelp.co.uk, IMO I think that site is crap, but it does teach the basics, barely.)


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Exporting [message #136799] Mon, 07 February 2005 08:53 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Registered: June 2003
Location: Hendersonville, North Car...
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General (3 Stars)
OmG YoU LoSeR! ReNhElP iS thE RoCkSoR!?!??!?!

Anyway, things to check when exporting buildings.

1. Make sure your buildings are about like this in gmax. The closer the building is to the center of gmax, the closer they will be to the corner of the map. (Starting Corner)
http://renhelp.laeubi-soft.de/image.php?id=59&file=1.JPG

2. Make sure you dont rename the .w3d after export. I normally wouldnt think people would, but i see it all the time. On export the w3d uses the export name internally.

3. Try putting a bulding in right in the center of gmax. That way right when you load the buildings preset, a building will be right under you.



EDIT: This site is like the upper backbone, and renhelp is the lower. Very essential to the community.


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Exporting [message #136808] Mon, 07 February 2005 10:35 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
Messages: 465
Registered: November 2004
Location: Barrie, ON
Karma: 0
Commander
oblivion165

OmG YoU LoSeR! ReNhElP iS thE RoCkSoR!?!??!?!

Lmfao

I'm talking about just terrian, which I have just put a 'plane' with so junk on it (cylinders, cones etc). I haven't gotten to doing buildings yet. Haa.. Crying or Very Sad Same thing apply?

Also, how can I rotate the junk? ex. a hollow tube that units can walk through


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Exporting [message #136817] Mon, 07 February 2005 12:14 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
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General (3 Stars)
Easy, select the rotate tool at the top, then select the axis to rotate it on.

EDIT: just read my tut on there, it has all of that information on buildings.

http://www.img.oblivionabre.com/rot.jpg


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Exporting [message #136832] Mon, 07 February 2005 13:01 Go to previous message
SuperMidget is currently offline  SuperMidget
Messages: 465
Registered: November 2004
Location: Barrie, ON
Karma: 0
Commander
Thanks for your post, I'll keep posting my problems

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