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Server Side Core Patch 1.3 Released (including BRenBot 1.41) [message #135706] |
Wed, 02 February 2005 05:25 |
ingram091
Messages: 24 Registered: August 2003
Karma: 0
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Recruit |
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One thing that was a little upsetting was that we HAD to use brenbot with this patch. we use BR.net 1.5 and its a custom Compiled build. This build worked 100% with Voltkybokys ssaow 1.3.1. however since you guys took it over from the open source you have changed it to only work with your bot... Not a cool thing... Voltkys original worked with all bots... without discrimination...
Now All I get is crashes when I applied the SSCP1.3 on our testbed server. It works for a while (not even 1 map really) then I get a No IP detected error after it forces itself to reboot. Every thing worked 100% untill I install SSCP1.3. I have adjusted the server2.ini log to point to the right location and the ONLY thing i can think of is that the new dlls and the new EXE 1.1 were coded to lockout the BR.net 1.5 Bot from the server (ie protected DDE). We use this version for a multitue of reasons, not the least of which is better preformance via IRC. And more customizable server side commands... Without needing to recompile each and every time we add a command.
I'm sorry but I felt it was important to alert server owners NOT to install the full SSCP1.3 if they run the BR.net 1.5 bot currently. it plain and simple does not work with it... use the BHS.dll and use the SSAOW 1.3.1 build from Voltkys source code. you will still have to debug for new maps and there is no crate drops, but at least the script WORKS this way with out crashing your server...
I am willing and longing to test again once this problem is addressed.
Thank you.
=HT=Ingram Member, Moderator, Beta tester, IRCops HazTeam...
[Updated on: Wed, 02 February 2005 22:43] Report message to a moderator
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Server Side Core Patch 1.3 Released (including BRenBot 1.41) [message #135754] |
Wed, 02 February 2005 13:06 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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There is no lockout code in place in SSCP1 1.3, and you are not required to use brenbot. If it crashes for you, maybe you got the configuration messed up. Check the server2.ini and take a look at the comments.
The source code for SSAOW is provided within.
So, do your research better next time. I'm tired of hearing accusations. This was not tested with BR.net and thus I don't know if it works, or not.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Server Side Core Patch 1.3 Released (including BRenBot 1.41) [message #135909] |
Wed, 02 February 2005 22:24 |
ingram091
Messages: 24 Registered: August 2003
Karma: 0
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Recruit |
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I'm not meaning to offend Mac, but I have run this before , I'm not just a n00b off the street, though to you, I suppose I am. We have never had a problem till this release, it works fine as long as I use brenbot, but if I try to run br.net it does not. Thats all, I repeat, ALL I was trying to inform anyone... just so they know. that a change will be required if they want to go to this version. I REALLY dont think that is unreasonable to be said.
As to IRC response I am meaning the timing between issuing commands and the time it takes to get to the game server. NO LAG time... now I admit the new version of brenbot does get better response then it ever did before. Also The BR.net version makes use of Bot Oper status in IRC, and this prevents spam systems in different IRC servers from kicking them out of irc. a common occurrence with these kinds of bots.
Lastly the addition of your OWN commands in game without having to recompile every time you add one is a HUGE benefit for using br.net 1.5. I'm not talking about irc DDE scripts, I'm talking while in the game itself commands. Stuff that has nothing to do with IRC at all...
I am not saying that it was done by anyone At BHS necessarily on purpose, but it has been known to happen without thought of other vender's universal concepts... I was simply trying to make it known there is a problem at this time. The same way you have admitted that there are incompatibilities with ssrg and br.net 1.5 in the past. however you have produced a good substitute that does work on that platform now.
I personally would like to see a WOL that is totally RG protected with its own lobby and everything. thus you are assured Every game server in that lobby is cheat free. This would mean eventually patching the game.exe itself so there is no client persay, but just so it is RGed and fully protected all the time. thus locking all non rg users out of these lobbies forever. they would have their own lobby (the original one to infect with their presence) this was done with Renalert and reborn. They had their own lobbies, so it should be a easy thing for RG to have one of their own someday if they want it.
OK that being said. I will correctly refrain from posting anymore. I do not in any way want to offend you on your own board, nor am I trying to start anything. If you want me to purge these posts I will do so and I will issue a personal ban on my ever coming back to ask a question. In the past Crimson has been very nice in helping me with my research and in implementing RG on clan systems. she has answered questions freely and there has never been any problem as far as I know. Now I feel like even asking a question or even simply asking about a problem is nothing but a nuisance to you, so I will gladly quit doing so.
thank you for your time.
=HT=Ingram.
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Server Side Core Patch 1.3 Released (including BRenBot 1.41) [message #136425] |
Sat, 05 February 2005 14:08 |
forcee
Messages: 34 Registered: November 2004
Karma: 0
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Recruit |
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Hi,
i have a problem with the priority for the new server.exe !!!
I want to use the priority 4 and 5 ( High and REALTIME), but it dosent works.
The other ones 1 to 3 works, but when i take the 4 or 5 he show me thats this is a invalid priotity ???
what can i do
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Server Side Core Patch 1.3 Released (including BRenBot 1.41) [message #137174] |
Tue, 08 February 2005 21:58 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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@Zunnie
Nice post @Fanmaps forum, though it looks like you have done it with C+P and only marked the different entries with color
BTT, you wrote that the AFK kick (serversided) has 2 be turned off in your Reference File...WHY? It works fine as it should be and is preventing from Campers.
AFK Autowarning and AFKkick should be turned on on every Server, I experienced it by myself on....don´t remember which it was, but 1 of the following Servers in WOL US= Stormhosting 1 (Marathon), XPhaze marathon or Black-Cell.net Marathon....Map was islands, I was havoc and camped on the Platform above the tunnel entrances. I didnt move, just shoot enemies in the middle field out there and after a bit I was paged that I should move away from this Point otherwise I would be kicked. I didnt shot into NODs base, so it must be the AFK function and it worked fine.
Like you wrote in your Post, B2B is always on, set AFKkick enabled -it keeps players in motion!
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Server Side Core Patch 1.3 Released (including BRenBot 1.41) [message #140371] |
Thu, 24 February 2005 13:01 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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@Zunnie
Right, there is 1 annoying thing in the AFK kick: If a player joins and is alone on the Server, AFKkick kicks him after the time which is set in the server2.ini. Players can´t wait till others join because they would be kicked and must re-join.
I adjusted it to 0 again :rolleyes:
I noticed a bug while playing on Islands few minutes before: I got a vehicle crate (Hummer) adn was spawned outside the map in the ocean. Because of this, I was auto-killed and respawned. the TransportHeli drops the Hummer over the ocean -so the coordinates need to be fixed. Additionally I must say, I saw this on Hourglass too, a Buggy was dropped outside the map behind the mountains right side.
BTW Zunnie: The link forwarding to your server2.ini reference is dead. Can you post a correct one? And finally this: On the FM Server FANMAPS (FM2?), I can play alone if nobody is present but on my own Testserver it won´t work. What must be set up that it works?
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