I am having one hella of a time trying to get this working. I have the module on the bot here is what GSA is reporting:
When I right click and get server ip address 5 of them servers are mine
3 with the 25300 port and 2 with the 23501 port
I have been beating my keyboard trying to get this working.
Here is the GSA part of my brenbot.cfg:
Generate_Gamespy_Queries = 1
# Generate independant gamespy queries, instead of quering the orginal GSA UDP Query
# handler. In WOL Mode, you don't have one.
GameSpyQueryPort = 23500
Gamespy_IP = 67.18.136.58
# The query handler listens on this port
Broadcast_Server_To_Gamespy = 1
# Broadcast the query handler to gamespy.
# If you enable this, YOU NEED TO SET "GameSpyQueryPort=<value>" in server.ini to 0!!!!
# BRENBOT WILL BEHAVE BADLY IF YOU DO NOT DO THIS!
my server.ini:
; Port =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with game clients. This should normally be left at 0 and the
; Server will decide for itself what port to use. This should work with most
; firewalls and NAT connections but, if you need to manually set a port, you
; can do it here.
Port =4848
; GameSpyGamePort =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with game clients, while running as a GameSpy Server. When running
; as a GameSpy server this port value will be used instead of the above Port value.
; The default value is 4848.
GameSpyGamePort =0
; GameSpyQueryPort =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with the GameSpy Master Server and GameSpy clients. The default
; value is 25300. If this port is in use Renegade will find another port
; to use instead(25301, 25302, ...).
GameSpyQueryPort =0
Can you tell me how to fix this ...
I am getting that socket error that everyone else seems to be getting as well.