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Renegade: A New Hope Update [message #135341] |
Mon, 31 January 2005 06:24 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I like it. ACK right about the ground though.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Renegade: A New Hope Update [message #135342] |
Mon, 31 January 2005 06:43 |
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glyde51
Messages: 1827 Registered: August 2004 Location: Winnipeg
Karma: 0
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General (1 Star) |
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Looks good to me, nice work. It's like that thing with the Mobile Gap Generator, who the fuck is going to stare at the fucking groud in the middle of a game?
No. Seriously. No.
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Renegade: A New Hope Update [message #135345] |
Mon, 31 January 2005 07:50 |
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Looks decent, except that the same (obvious) small texture is repeated around the outside of the entire building. (Someone needs to teach him how to UVW map his models (correctly) and how to paint on them instead of just applying a single small texture to be repeated over the entire thing...)
Quote: | who the fuck is going to stare at the fucking groud in the middle of a game?
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Unless you go around the game staring straight up, pretty much everyone would. The ground is almost always in your view.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Renegade: A New Hope Update [message #135372] |
Mon, 31 January 2005 10:17 |
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Pendullum
Messages: 255 Registered: September 2003
Karma: 0
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Recruit |
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I like it. And that ground is probably something put there for this particular picture.
Aircraftkiller | (flaming is what homosexuals do)
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Renegade: A New Hope Update [message #135389] |
Mon, 31 January 2005 12:27 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Sir Phoenixx | (Someone needs to teach him how to UVW map his models (correctly) and how to paint on them instead of just applying a single small texture to be repeated over the entire thing...)
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You maybe? Besides , It's a bunker design. It shouldn't have multiple textures layed all through out the outside just because you can.
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Renegade: A New Hope Update [message #135418] |
Mon, 31 January 2005 14:36 |
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glyde51
Messages: 1827 Registered: August 2004 Location: Winnipeg
Karma: 0
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General (1 Star) |
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Yeah, but everyone is probably too busy to care. They'd get killed with that A-295 Blaster Rifle if they were busy typing in how much it sucked, or stared at the ground long enough to care.
No. Seriously. No.
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Renegade: A New Hope Update [message #135424] |
Mon, 31 January 2005 15:16 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Aircraftkiller | Stop using Renegade textures and make your own. The grass and grass\gravel are tiled way too large, pebbles are not as large as a football.
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READ THIS CAREFULLY:
We have completely different textures for grass, snow, and dirt. Just because he used the Renegade grass and dirt textures around it and alpha blended it bad doesn't mean all levels are going to have that.
Think of it like how you use extremely high detailed trees in your renders for RenAlert/APB and how we assume you're not using those in trees in-game (well, most of us).
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Renegade: A New Hope Update [message #135451] |
Mon, 31 January 2005 18:18 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Question ack.
Why do you have two links to the same place in your sig?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Renegade: A New Hope Update [message #135464] |
Mon, 31 January 2005 19:07 |
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If you (or anyone else) want to, you can e-mail me and I'll help you with UVW mapping (or almost anything about modeling with 3dsmax and gmax).
EXdeath7 | Besides , It's a bunker design. It shouldn't have multiple textures layed all through out the outside just because you can.
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I didn't say anything about putting multiple textures around the building. Instead of repeating the same set of dents around the entire building, you could UVW map the building right and using one texture map you can make every part of the building's concrete walls completely unique without any repeating dents or anything like that.
Quote: | Yeah, but everyone is probably too busy to care.
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That's just an excuse for people who are either too lazy, or not skilled enough to do it any better.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Renegade: A New Hope Update [message #135501] |
Tue, 01 February 2005 00:20 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Aircraftkiller | So if they were already made, what's the excuse for showing that garbage off?
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Don't ask me, I didn't make the scene... Ask Exdeath. But it doesn't mean we actually use those textures in the mod.
Sir Phoenixx |
If you (or anyone else) want to, you can e-mail me and I'll help you with UVW mapping (or almost anything about modeling with 3dsmax and gmax).
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He's being helpful, Exdeath. If I were you I'd take the opportunity and see if he can teach you things you didn't know before.
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Renegade: A New Hope Update [message #135503] |
Tue, 01 February 2005 01:36 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Bleh , whatever textures the mapper (Icedog90) Puts on the level is the plan. I didn't want to spend too much time on something that is not going to be used.
Yeah Sir Phoenixx , It would be great if you could show me what your talking about. I would rather you show me in these forums though so the rest of the members can benifit from the information.
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Renegade: A New Hope Update [message #135510] |
Tue, 01 February 2005 04:08 |
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Aircraftkiller | Stop using Renegade textures and make your own. The grass and grass\gravel are tiled way too large, pebbles are not as large as a football.
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yeah, and plz do the same for your renalert mcv wheels ack.
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Renegade: A New Hope Update [message #135523] |
Tue, 01 February 2005 07:30 |
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EXdeath7 | Bleh , whatever textures the mapper (Icedog90) Puts on the level is the plan. I didn't want to spend too much time on something that is not going to be used.
Yeah Sir Phoenixx , It would be great if you could show me what your talking about. I would rather you show me in these forums though so the rest of the members can benifit from the information.
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Alrighty. First, are you using 3dsmax or gmax? I'll post a new thread for it after I get it together.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Renegade: A New Hope Update [message #135564] |
Tue, 01 February 2005 12:58 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Sir Phoenixx | Alrighty. First, are you using 3dsmax or gmax? I'll post a new thread for it after I get it together.
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I'm using 3Dsmax6.
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