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Renegade: A New Hope Update [message #135327] Mon, 31 January 2005 03:50 Go to next message
htmlgod is currently offline  htmlgod
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Commander
Exdeath has just completed the first of several new building models for Renegade: A New Hope. This is the Rebel Finances Center. It is the equivalent of the Tiberium Refinery in Renegade. A finances transport vessel flies to and from deep space to deliver funds from the finances headquarters for each team, flying up into space and out of sight. It can be intercepted while docked or as it leaves or enters the atmosphere. As in Renegade, this building is responsible for supplying players with a steady flow of cash; if it is destroyed the team may soon be unable to purchase equipment. Model and texture by Exeath.

Visit http://newhope.conquergaming.com for more information and updates on this Total Conversion mod for CnC Renegade.

http://newhope.conquergaming.com/newsadmin/data/upimages/finc_1_full.jpg

http://newhope.conquergaming.com/newsadmin/data/upimages/finc_2_full.jpg

http://newhope.conquergaming.com/newsadmin/data/upimages/finc_3_full.jpg

http://newhope.conquergaming.com/newsadmin/data/upimages/finc_4_full.jpg

http://newhope.conquergaming.com/newsadmin/data/upimages/finc_5_full.jpg


Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Renegade: A New Hope Update [message #135329] Mon, 31 January 2005 03:54 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Stop using Renegade textures and make your own. The grass and grass\gravel are tiled way too large, pebbles are not as large as a football.
Renegade: A New Hope Update [message #135333] Mon, 31 January 2005 05:00 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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i like the door. Smile

http://img148.imageshack.us/img148/9146/hartyn4.png
Renegade: A New Hope Update [message #135340] Mon, 31 January 2005 06:16 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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Colonel
Aircraftkiller

Stop using Renegade textures and make your own. The grass and grass\gravel are tiled way too large, pebbles are not as large as a football.


Go back to taking 6 hours to make a polygon.


http://www.n00bstories.com/image.fetch.php?id=1129285834
Renegade: A New Hope Update [message #135341] Mon, 31 January 2005 06:24 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I like it. ACK right about the ground though.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Renegade: A New Hope Update [message #135342] Mon, 31 January 2005 06:43 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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Looks good to me, nice work. It's like that thing with the Mobile Gap Generator, who the fuck is going to stare at the fucking groud in the middle of a game?

No. Seriously. No.
Renegade: A New Hope Update [message #135345] Mon, 31 January 2005 07:50 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Looks decent, except that the same (obvious) small texture is repeated around the outside of the entire building. (Someone needs to teach him how to UVW map his models (correctly) and how to paint on them instead of just applying a single small texture to be repeated over the entire thing...)

Quote:

who the fuck is going to stare at the fucking groud in the middle of a game?

Unless you go around the game staring straight up, pretty much everyone would. The ground is almost always in your view.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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Renegade: A New Hope Update [message #135372] Mon, 31 January 2005 10:17 Go to previous messageGo to next message
Pendullum is currently offline  Pendullum
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I like it. And that ground is probably something put there for this particular picture.

Aircraftkiller

(flaming is what homosexuals do)
Renegade: A New Hope Update [message #135389] Mon, 31 January 2005 12:27 Go to previous messageGo to next message
Spice
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Sir Phoenixx

(Someone needs to teach him how to UVW map his models (correctly) and how to paint on them instead of just applying a single small texture to be repeated over the entire thing...)


You maybe? Besides , It's a bunker design. It shouldn't have multiple textures layed all through out the outside just because you can.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renegade: A New Hope Update [message #135418] Mon, 31 January 2005 14:36 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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Yeah, but everyone is probably too busy to care. They'd get killed with that A-295 Blaster Rifle if they were busy typing in how much it sucked, or stared at the ground long enough to care.

No. Seriously. No.
Renegade: A New Hope Update [message #135419] Mon, 31 January 2005 14:38 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Commander
Atleast, they'd have an actually mod out for Renegade... Razz

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Renegade: A New Hope Update [message #135424] Mon, 31 January 2005 15:16 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Aircraftkiller

Stop using Renegade textures and make your own. The grass and grass\gravel are tiled way too large, pebbles are not as large as a football.


READ THIS CAREFULLY:

We have completely different textures for grass, snow, and dirt. Just because he used the Renegade grass and dirt textures around it and alpha blended it bad doesn't mean all levels are going to have that.

Think of it like how you use extremely high detailed trees in your renders for RenAlert/APB and how we assume you're not using those in trees in-game (well, most of us).
Renegade: A New Hope Update [message #135445] Mon, 31 January 2005 17:31 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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So if they were already made, what's the excuse for showing that garbage off?
Renegade: A New Hope Update [message #135450] Mon, 31 January 2005 18:09 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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ahah the voices make them stOP make them stop ahahahah

http://img299.echo.cx/img299/7085/philly1ge.jpg
Renegade: A New Hope Update [message #135451] Mon, 31 January 2005 18:18 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Question ack.

Why do you have two links to the same place in your sig?


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Renegade: A New Hope Update [message #135464] Mon, 31 January 2005 19:07 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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EXdeath7

You maybe?

If you (or anyone else) want to, you can e-mail me and I'll help you with UVW mapping (or almost anything about modeling with 3dsmax and gmax).

EXdeath7

Besides , It's a bunker design. It shouldn't have multiple textures layed all through out the outside just because you can.

I didn't say anything about putting multiple textures around the building. Instead of repeating the same set of dents around the entire building, you could UVW map the building right and using one texture map you can make every part of the building's concrete walls completely unique without any repeating dents or anything like that.

Quote:

Yeah, but everyone is probably too busy to care.

That's just an excuse for people who are either too lazy, or not skilled enough to do it any better.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Renegade: A New Hope Update [message #135501] Tue, 01 February 2005 00:20 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Aircraftkiller

So if they were already made, what's the excuse for showing that garbage off?


Don't ask me, I didn't make the scene... Ask Exdeath. But it doesn't mean we actually use those textures in the mod.

Sir Phoenixx

EXdeath7

You maybe?

If you (or anyone else) want to, you can e-mail me and I'll help you with UVW mapping (or almost anything about modeling with 3dsmax and gmax).


He's being helpful, Exdeath. If I were you I'd take the opportunity and see if he can teach you things you didn't know before.
Renegade: A New Hope Update [message #135503] Tue, 01 February 2005 01:36 Go to previous messageGo to next message
Spice
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Bleh , whatever textures the mapper (Icedog90) Puts on the level is the plan. I didn't want to spend too much time on something that is not going to be used.

Yeah Sir Phoenixx , It would be great if you could show me what your talking about. I would rather you show me in these forums though so the rest of the members can benifit from the information.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renegade: A New Hope Update [message #135510] Tue, 01 February 2005 04:08 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Aircraftkiller

Stop using Renegade textures and make your own. The grass and grass\gravel are tiled way too large, pebbles are not as large as a football.


yeah, and plz do the same for your renalert mcv wheels ack.
Renegade: A New Hope Update [message #135523] Tue, 01 February 2005 07:30 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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EXdeath7

Bleh , whatever textures the mapper (Icedog90) Puts on the level is the plan. I didn't want to spend too much time on something that is not going to be used.

Yeah Sir Phoenixx , It would be great if you could show me what your talking about. I would rather you show me in these forums though so the rest of the members can benifit from the information.


Alrighty. First, are you using 3dsmax or gmax? I'll post a new thread for it after I get it together.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Renegade: A New Hope Update [message #135538] Tue, 01 February 2005 08:39 Go to previous messageGo to next message
Renx is currently offline  Renx
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EXdeath7

It shouldn't have multiple textures layed all through out the outside just because you can.


Yes it should. Datz lyk sayin i dunt hav to spel rite, just cuz i can.


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Renegade: A New Hope Update [message #135564] Tue, 01 February 2005 12:58 Go to previous messageGo to next message
Spice
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Sir Phoenixx

Alrighty. First, are you using 3dsmax or gmax? I'll post a new thread for it after I get it together.


I'm using 3Dsmax6.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Renegade: A New Hope Update [message #135590] Tue, 01 February 2005 15:25 Go to previous messageGo to next message
Panther is currently offline  Panther
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Is it just me or do the textures on the outside of the structure look... really bad?

http://www.freeflow-solutions.com/sigs/ffsig.gif
Renegade: A New Hope Update [message #135895] Wed, 02 February 2005 21:17 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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It's done, I just need some place to put all of the images and I'll post it in the morning.

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Renegade: A New Hope Update [message #135899] Wed, 02 February 2005 21:32 Go to previous messageGo to previous message
Spice
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Put them on http://www.n00bstories.com , It's has a free image hosting feature.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
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