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CP1 version of Mesa [message #133094] Wed, 19 January 2005 17:07 Go to next message
Spoony_old is currently offline  Spoony_old
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Would it be at all possible to release an alternate version of Mesa without the vehicle blockers, so a player could still run CP1 and optionally walljump?

The reason I ask is because an interesting little situation has cropped up at CW. I'll quote myself

Quote:

Regarding the rules on Mesa and CP1
I remember reading the recent admin rules for sniper games, saying glass shooting wasn't relevant since CP1 blocks it.
CP1 apparently blocks vehicle rampjumping on Mesa. My server isn't CP1 and I don't want to make it CP1 at the moment, because not everyone here has it and there'll just be less people to play against. So, as it stands, only clients who have CP1 have the disadvantage of not being able to walljump.
Everyone in my clan has CP1, not everyone on this forum though.

What's the problem you may ask? Well, if Nod walljumps with a stank or something, it isn't really that much of a problem, nothing that a PIC can't handle. What if GDI takes a med over the wall? If all my team have CP1, we can't take a tank over to kill it. The option is a raveshaw, and if that med tank has a hotwire, a raveshaw simply can't kill it. So the only way to kill one med is to send two players. This, to me, does not seem balanced in a small clanwar.


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CP1 version of Mesa [message #133148] Wed, 19 January 2005 21:43 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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General (2 Stars)
simple

no wall jumping allowed fullstop
CP1 version of Mesa [message #133189] Thu, 20 January 2005 06:09 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
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I agree, but that isn't really a solution. I can't just say not to walljump on my server, I'm not the Renegade Admin so it isn't my place to do that. And just before the rules were revised (like, 2 or 3 weeks ago) I held a vote on mesa walljumping (and ref hopping and stuff), and the majority wanted it allowed.

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CP1 version of Mesa [message #133190] Thu, 20 January 2005 06:24 Go to previous messageGo to next message
mac is currently offline  mac
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Administrator/General
The server decides if walljumping is possible or not.

If you do not run the CP1 version on your server, the clients are not being affected, no matter what version they run


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

CP1 version of Mesa [message #133194] Thu, 20 January 2005 08:15 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
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do you know, I can't believe I never bothered to test that.

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CP1 version of Mesa [message #133511] Sat, 22 January 2005 12:22 Go to previous messageGo to next message
liberator is currently offline  liberator
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You know, it just an exploit. And exploits are technically cheats, which shouldn't be allowed, because they give the opposing team an advantage. It should take a concerted effort by the whole team to kill the refinery first on Mesa, not some lone n00b with a buggy.

There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
CP1 version of Mesa [message #133594] Sat, 22 January 2005 16:38 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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General (2 Stars)

It doesnt matter what you think of it. Matter is what the server owner feels
about it, and based on that they have the choise to either
run the CP1 fixed walljump Mesa or the original Razz


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CP1 version of Mesa [message #134049] Sun, 23 January 2005 21:38 Go to previous messageGo to next message
IRON FART
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I don't consider it a cheat seeing as everyone can do it. If your team can't stop it then it's their fault IMO.

http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

CP1 version of Mesa [message #134072] Mon, 24 January 2005 01:48 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Administrator/General

The authors of the map put vehicle blockers there specifically because they did not intend vehicles to go there. So exploiting a way to get there is just as much an exploit/cheat as it would be if flying vehicles could fly off the map, etc.
CP1 version of Mesa [message #134080] Mon, 24 January 2005 06:28 Go to previous messageGo to next message
MrSpeed is currently offline  MrSpeed
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I just place it in our !rules and we dont have any problems on our server [BA] _~Toaster Oven~_w/RG (69.93.144.194:4848).

If we didnt have to have that BIG [WOLSpy] in front of our server name we would be listing it on WOL and maybe evn you all might join our server for a game. Lots of our players come back so you usally have a few god players on your team.


join the Renegade Gamespy community server!!
CP1 version of Mesa [message #134107] Mon, 24 January 2005 10:24 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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"If we didnt have to have that BIG [WOLSpy] "

If you host the server on WOL, and use BRenbot 1.41 to forward it to
gamespy , you will not have this 'tag' in front of the sevrer.


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CP1 version of Mesa [message #134146] Mon, 24 January 2005 13:59 Go to previous messageGo to next message
MrSpeed is currently offline  MrSpeed
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zunnie

"If we didnt have to have that BIG [WOLSpy] "

If you host the server on WOL, and use BRenbot 1.41 to forward it to
gamespy , you will not have this 'tag' in front of the sevrer.


Thanks for the tip gonna work on that later.


join the Renegade Gamespy community server!!
CP1 version of Mesa [message #134178] Mon, 24 January 2005 16:25 Go to previous messageGo to next message
IRON FART
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General (1 Star)
Blazer

The authors of the map put vehicle blockers there specifically because they did not intend vehicles to go there. So exploiting a way to get there is just as much an exploit/cheat as it would be if flying vehicles could fly off the map, etc.

Thats true, but although many servers know about it, they chose to allow it as a valid tactic.

This is what I think should happen.
-CP2 should include a version of Mesa that blocks wall jumping so that everyone will have both the original and the new version.
-Server owners should decide which version they want to run according to their rules.

This way, whatever the rules of the server, everyone will be forced to abide to the server's wall-jumping policy.

That should solve the problem Smile


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

CP1 version of Mesa [message #134493] Wed, 26 January 2005 12:57 Go to previous message
MrSpeed is currently offline  MrSpeed
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zunnie

"If we didnt have to have that BIG [WOLSpy] "

If you host the server on WOL, and use BRenbot 1.41 to forward it to
gamespy , you will not have this 'tag' in front of the sevrer.


Im looking for the option to have htis server load on GSA but cant find it . Ill look a bit more or if you read this please post me where to find it.


join the Renegade Gamespy community server!!
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