New Plugin --- ! [message #13346] |
Fri, 11 April 2003 11:29 |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
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Thanks to Bumpaneer for bringing this to my attention.
Exciting new plugin for Max/Gmax to make levels.
GLB 2.0 (Game Level Building) by Michael Little.
This tool IS THE ONLY ONE YOU NEED to make cool buildings - tunnels - maps..... (THAT IS IF YOU KNOW HOW TO USE IT)
HIGHLY RECOMMENDED - SR APPROVED.
We at RenEvo have mirrored the file and Tutorial for your modding pleasure:
http://modx.renevo.com/showthread.php?s=&threadid=206
and the tutorial is at
http://modx.renevo.com/showthread.php?s=&threadid=208
Be sure to email Michael Little and thank him for this wonderful tool.
Maple3d@hotmail.com
also - visit - http://tdp.nu/ for many more scripts that you may be able to use.
DISCLAIMER: USING this tool will not make you AWESOME models/Levels - USING this tool will not get you in a game companies front door - USING this tool will not get you a college degree ---
HOWEVER - it will show you how things happen in the modeling aspect - it requires you having some skill in using the mod tools - it requires you to have some imagination to make a good model/level.
But you won't know till you try...
"None shall pass"
RenEvo -- see our forums (www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
[Updated on: Fri, 11 April 2003 15:50] Report message to a moderator
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New Plugin --- ! [message #13379] |
Fri, 11 April 2003 14:31 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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Well said Stonerook! I think people should start to pass on their knowledge of modding renegade more. I know there is a lot of people who do but I think there could be some excellen tutorials like SomeRhinos terrain one around if skilled people could spare a little time to write a tutorial. I'm not saying everyone should go and do it but it may help even the experienced users learn new things as people are skilled in different areas of modding. I have noticed an increase of people writing tutorials recently which is a good sign and also Dante working on RenHelp 2.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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New Plugin --- ! [message #13385] |
Fri, 11 April 2003 14:59 |
Bumpaneer
Messages: 11 Registered: February 2003
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Had you really learned to use max you would realize this only makes steps you perform easier. The easiest way to design a building is with the spline, (floor plan) and then raise it into a plane. Also, on the companies thing. They are looking to have the work done fast and effectively. The ones I've come into contact with don't have a problem if you use outside tools to make that happen, as long as you have the proper permission. So if this script automates a manual process, why not use it?
~Bumpaneer
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New Plugin --- ! [message #13386] |
Fri, 11 April 2003 15:02 |
Bumpaneer
Messages: 11 Registered: February 2003
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Second point is it probably won't work too well for levels, just individual buildings.
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New Plugin --- ! [message #13390] |
Fri, 11 April 2003 15:25 |
Bumpaneer
Messages: 11 Registered: February 2003
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You still have to know how to design....this doesn't make the building, its a tool. Just like max is a tool. Should everyone make the buildings by hand, or use the tools available?
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New Plugin --- ! [message #13398] |
Fri, 11 April 2003 15:52 |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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Deafwasp | yes everyone should make their levels by hand. Or else we will see a host of maps that consist just of a one floor building with many walls and doorways. Then they go into commando and drop in some barrels and crates and you have a new age of crap.
Hhahah, I just realized... The new age of crap would still be better than most of the low level mappers current skills.
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like yours?
this is a good tool to use to map out complex tunnels and/or multi level buildings quickly, yes, you can make little boxes with doors, but that is not the purpose, this is a good tool...
RenEvo
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New Plugin --- ! [message #13402] |
Fri, 11 April 2003 15:59 |
[REHT]Spirit
Messages: 277 Registered: April 2003
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*inhale exhale inhale exhale*
Oooooooook. Now, according to your logic, Deafwasp and/or Aircraftkiller, (not trying to flame, just pointing out), we should not be using w3d importers. We should look at every byte with...........well...................know what? We can't. If we don't use tools. The very thing you're using right now is a tool, yes a computer. So is wordpad, notepad, 3DS Max, and the list goes on and on. See what I'm pointing at? If we don't use tools, nothing gets accomplished, as every thing is essintally a tool. So are your lungs (although i guess that would depend on point of view/opinion). You can't open up a w3d file without a tool to see what the bytes are. You can't make a model without a modeling tool (ie, 3DS Max, Gmax, etc). This is just simply making it easier to make a layout. If we should ditch a script like this then I guess we should also toss out E-Mail and go back to pencil and paper, no?
[Updated on: Fri, 11 April 2003 16:14] Report message to a moderator
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