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First building, your comments? [message #132763] |
Mon, 17 January 2005 21:25 |
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RetrocideX
Messages: 27 Registered: January 2005
Karma: 0
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Recruit |
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Well this time I tried making a vehicle, although i could not present the way I wanted (Too dumb to understand.) heres what I have, your coments. It''s 3547 Polys. Shot up when I added the extras.
Updated picture, added tank wheels and belt.
[Updated on: Tue, 18 January 2005 07:03] Report message to a moderator
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First building, your comments? [message #132814] |
Tue, 18 January 2005 07:53 |
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Looks squished, it needs to be a little longer.
Quote: | Well this time I tried making a vehicle, although i could not present the way I wanted (Too dumb to understand.)
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What do you mean? It's smoothed, that's what you said you wanted...
Quote: | Well to diverse from this argument, small question how do I make untextured models apear in that whitish/greyish color but smooth looking? Like when showing an unfinished model.
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So, did you mean you wanted it without shading? To make it flat shaded, select all of the objects in the model and click on the "Smooth" button at the top of the right tool bar. (Make sure you're under the "Modify" (second) tab.)
.:Red Alert: A Path Beyond Modeler:.
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
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First building, your comments? [message #132868] |
Tue, 18 January 2005 14:31 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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Do what Phoenixx said. Grab all of the meshes, add the Smooth modifier, and check "Auto smooth." The way the smoothing hides rough parts is how the game engine will treat them. Automatic smoothing is much better, it does the brunt of the work, and you can go manually correct smoothing groups on areas that don't look the way you want them to.
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