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a little bit bored :-) [message #131651] |
Mon, 10 January 2005 11:41 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Yes, it would be great to see them in a mod.
However Renegade doesn't do justice for these models.
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a little bit bored :-) [message #131681] |
Mon, 10 January 2005 15:55 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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These should be put into use... I bet Blazea would love to have them for his GTA level.
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a little bit bored :-) [message #131684] |
Mon, 10 January 2005 15:57 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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If he means Renegade can't handle them, Renegade can surely handle them. I don't know exactly what he's talking about.
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a little bit bored :-) [message #131685] |
Mon, 10 January 2005 15:59 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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I think he was more of imply that he wants them for his commando mod.
I really like the buggy.
If you would like them Setup for gameplay in renegade you can contact me.
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a little bit bored :-) [message #131686] |
Mon, 10 January 2005 16:04 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I consider them Renegade quality. For Half-Life 2, they need much more polygons to look smoother, such as the wheels and interior.
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a little bit bored :-) [message #131757] |
Tue, 11 January 2005 10:15 |
Sparxxx
Messages: 31 Registered: March 2003
Karma: 0
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Recruit |
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Yes, but Battlefiled is desgined for it.
I know. I think Westwood changed some parts, because some things are different from the Bradley m2a1.
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a little bit bored :-) [message #131826] |
Tue, 11 January 2005 18:02 |
Axel
Messages: 7 Registered: September 2004
Karma: 0
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Recruit |
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The models both look well constructed. Not sure what the acceptable
poly count is for vehicles in Renegade, but they both seem kinda
high. The texture on both of them is too monochromatic. I think
there should be more color variation, maybe add some browns and slight
greens to some of the areas to make it more worn, and add depth. Also
it seems that while the poly count adds a lot of detail, the texture
adds virtually none, especially on the second model of the mobile gun.
As much as you said you aren't good at texturing, I would take that advice into account to some extent.
Also, if possible, I would make the camo patches connect on the
separate surfaces.
I would add smaller details like bolts and seams, to give them a sense of scale.
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a little bit bored :-) [message #131832] |
Tue, 11 January 2005 18:23 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Axel | The models both look well constructed. Not sure what the acceptable
poly count is for vehicles in Renegade, but they both seem kinda
high. The texture on both of them is too monochromatic. I think
there should be more color variation, maybe add some browns and slight
greens to some of the areas to make it more worn, and add depth. Also
it seems that while the poly count adds a lot of detail, the texture
adds virtually none, especially on the second model of the mobile gun.
As much as you said you aren't good at texturing, I would take that advice into account to some extent.
Also, if possible, I would make the camo patches connect on the
separate surfaces.
I would add smaller details like bolts and seams, to give them a sense of scale.
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Don't be jeloous now that these are way better than your mammoth tank.
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a little bit bored :-) [message #131837] |
Tue, 11 January 2005 19:24 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Sparxxx | Yes, but Battlefiled is desgined for it.
I know. I think Westwood changed some parts, because some things are different from the Bradley m2a1.
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Half-Life 2 doesn't have to be designed for it. I can easily make a quick map in Hammer that is really big, has hills, and has a lot of open space. It will run perfectly fine.
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