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Been a while since any new map came out... [message #131178] Fri, 07 January 2005 05:06 Go to next message
Alkaline is currently offline  Alkaline
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well hows it going mappers...
anyone working on something new by any chance?


Been a while since any new map came out... [message #131199] Fri, 07 January 2005 12:26 Go to previous messageGo to next message
Spice
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I've been working on new carange club map.

I know blazea58 is making a HUGE city map.
Link

Slash0x is making a small mod of his own in PKG format.

Titan1x77 is working on a new KOTH map aswell.

There should be some promising maps coming out soon. Razz


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Been a while since any new map came out... [message #131210] Fri, 07 January 2005 13:29 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Exdeath's and Blazea's levels are going to be wonderful, you just wait. Wink
Been a while since any new map came out... [message #131211] Fri, 07 January 2005 13:30 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Blazea is a maniac... I can't comprehend how much he has done on that map. It defies the laws of modding!

http://www.n00bstories.com/image.fetch.php?id=1285726594
Been a while since any new map came out... [message #131216] Fri, 07 January 2005 13:49 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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blazea does great work. I believe hes working on a GTA style city type map wasnt he?

http://img148.imageshack.us/img148/9146/hartyn4.png
Been a while since any new map came out... [message #131219] Fri, 07 January 2005 14:08 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Blazea's map is amazing. I look forward to playing it when he finishes it. Just hope he don't rush it.
Been a while since any new map came out... [message #131220] Fri, 07 January 2005 14:20 Go to previous messageGo to next message
Spice
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j4S[p

]Blazea's map is amazing. I look forward to playing it when he finishes it. Just hope he don't rush it.


Hehe He head taken 2 weeks to make over 256 Textures for it. He diffenitlly isn't going to rush it. Smile


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Been a while since any new map came out... [message #131226] Fri, 07 January 2005 14:42 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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Four people. Don't overdo it now. Wink
Been a while since any new map came out... [message #131229] Fri, 07 January 2005 14:55 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Kind of makes me feel bad... I have a lot of experience with levels now, but I've only made levels inside SWMOD. I still have yet to release an awesome level for the community, and I'm not sure if I'll ever do that. Crying or Very Sad
Been a while since any new map came out... [message #131231] Fri, 07 January 2005 15:30 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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:'( that's so sad...

On the other hand, blazea has done some great work XD


No. Seriously. No.
Been a while since any new map came out... [message #131244] Fri, 07 January 2005 17:09 Go to previous messageGo to next message
tooncy is currently offline  tooncy
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If he still has the max file, can't he import it into HL2?

http://www.n00bstories.com/image.fetch.php?id=1096263174
Been a while since any new map came out... [message #131262] Fri, 07 January 2005 18:58 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Purged.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Been a while since any new map came out... [message #131277] Fri, 07 January 2005 20:45 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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tooncy

If he still has the max file, can't he import it into HL2?


Sadly, not really.
Been a while since any new map came out... [message #131317] Sat, 08 January 2005 04:44 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Thanks for all the compliments, i never knew people thought of me as a good mapper/modeler, i just do my own thing and wonder off into the world of different possibilities.

I never really liked Cnc style all out war as to why i started such a huge map like this. This is supposed to be something similar to Gta San Andreas, in the sense that almost every model i have done is made to be like the ones in the game, and the textures on the other hand are not exact but all the signs i have tried to create on my own simulating the same look as it does in the game also.

Everything is low in polygon, but thats because the actual map itself is 2000 metres square, and has sidewalks with intersections that are either 3 way or 4. There is atleast 30 intersections, and the roads if they were sraight would run over 10,000 metres.

There is sitll quite a bit of work to do, as to why i kept this at the modding forums, which has the least traffic there. Either way, im fully confident and i know this map will get finished.

Exdeath will be helping out with the Level edit, and he has already boned a ton of extra vehicles to add to the map. Icedog will be adding noise, and other great effects to the water, so the terrain wont look repetative.

Well that about sums it up. I do plan to have a beta within next week, its the textures alone that i never thought i would ever need to make from scracth. (Blame internet for charging 500$ for 150 textures)


Here are a few pics of the latest textured things.

http://img.photobucket.com/albums/v160/blazea58/00000000000000000000000.jpg

http://img.photobucket.com/albums/v160/blazea58/_000.jpg

http://img.photobucket.com/albums/v160/blazea58/_0.jpg


http://img.photobucket.com/albums/v160/blazea58/_0000.jpg




This Itself is the map design. This is an earlier picture when i had no buildings on it, but either way it has no textures , as to why i was keeping alot of it under wraps for a while, but atleast you can see the layout this way.

http://img.photobucket.com/albums/v160/blazea58/_00.jpg


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Been a while since any new map came out... [message #131327] Sat, 08 January 2005 06:45 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
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Colonel

What would the gameplay be like?

WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
Been a while since any new map came out... [message #131414] Sat, 08 January 2005 18:09 Go to previous messageGo to next message
Dishman is currently offline  Dishman
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Nice, blazea.

I started a huge city map a looong time back, got the layout and a few models done then got sucked into my flash artwork. It's good to see someone else had the same idea!

I might reinstall Renegade for a bit when these maps are released, just to run around them and see what it's like to see somethin that's never been finished, and somethin that i've wanted to work on before.


"God isn't on our side either, cuz he hates idiots also."
Been a while since any new map came out... [message #131457] Sat, 08 January 2005 23:58 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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That pwns so hard.... Shocked

http://img148.imageshack.us/img148/9146/hartyn4.png
Been a while since any new map came out... [message #131495] Sun, 09 January 2005 10:01 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Damn that's big Shocked

But yea, what will the gameplay be like? I do hope it won't be another RPG or racing map.

More like a big war in that city or something, lol :rolleyes:

Edit: will all structures have interiors to?
Been a while since any new map came out... [message #131498] Sun, 09 January 2005 10:39 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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Isn't that going to have an insanely high poly count though?

w00t?
Been a while since any new map came out... [message #131508] Sun, 09 January 2005 11:08 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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His polycount is at 4000. If you think that's high, I have a good running level that is 60,000 polygons.
Been a while since any new map came out... [message #131583] Sun, 09 January 2005 21:56 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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icedog90

His polycount is at 4000. If you think that's high, I have a good running level that is 60,000 polygons.


Nah this new hotel/casino, is at 2500 with everything. The actual map polygon count sits at 18,000 right now, and there is still plenty i can do in terms of adding details.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Been a while since any new map came out... [message #131587] Sun, 09 January 2005 23:15 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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You told me it was 4,000. I guess you were meaning one part of the city.
Been a while since any new map came out... [message #131617] Mon, 10 January 2005 06:37 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Dude! Just make it be a turf war and have Ballas, Vagos, Aztecas, and Grove and have them each spawn in a different part of the city run around shooting each other. If you need some gang warfare weapons I can help ya. I've ended up making so many 3d uzis they've become boring. I always lose my old model...

http://www.n00bstories.com/image.fetch.php?id=1285726594
Been a while since any new map came out... [message #131683] Mon, 10 January 2005 15:56 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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My best bet is to contact him on AIM.
Been a while since any new map came out... [message #131721] Mon, 10 January 2005 23:48 Go to previous message
Alkaline is currently offline  Alkaline
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ok this is nice but I'll take some smaller maps even...

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