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Been a while since any new map came out... [message #131317] |
Sat, 08 January 2005 04:44 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Thanks for all the compliments, i never knew people thought of me as a good mapper/modeler, i just do my own thing and wonder off into the world of different possibilities.
I never really liked Cnc style all out war as to why i started such a huge map like this. This is supposed to be something similar to Gta San Andreas, in the sense that almost every model i have done is made to be like the ones in the game, and the textures on the other hand are not exact but all the signs i have tried to create on my own simulating the same look as it does in the game also.
Everything is low in polygon, but thats because the actual map itself is 2000 metres square, and has sidewalks with intersections that are either 3 way or 4. There is atleast 30 intersections, and the roads if they were sraight would run over 10,000 metres.
There is sitll quite a bit of work to do, as to why i kept this at the modding forums, which has the least traffic there. Either way, im fully confident and i know this map will get finished.
Exdeath will be helping out with the Level edit, and he has already boned a ton of extra vehicles to add to the map. Icedog will be adding noise, and other great effects to the water, so the terrain wont look repetative.
Well that about sums it up. I do plan to have a beta within next week, its the textures alone that i never thought i would ever need to make from scracth. (Blame internet for charging 500$ for 150 textures)
Here are a few pics of the latest textured things.
This Itself is the map design. This is an earlier picture when i had no buildings on it, but either way it has no textures , as to why i was keeping alot of it under wraps for a while, but atleast you can see the layout this way.
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Been a while since any new map came out... [message #131414] |
Sat, 08 January 2005 18:09 |
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Nice, blazea.
I started a huge city map a looong time back, got the layout and a few models done then got sucked into my flash artwork. It's good to see someone else had the same idea!
I might reinstall Renegade for a bit when these maps are released, just to run around them and see what it's like to see somethin that's never been finished, and somethin that i've wanted to work on before.
"God isn't on our side either, cuz he hates idiots also."
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Been a while since any new map came out... [message #131583] |
Sun, 09 January 2005 21:56 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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icedog90 | His polycount is at 4000. If you think that's high, I have a good running level that is 60,000 polygons.
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Nah this new hotel/casino, is at 2500 with everything. The actual map polygon count sits at 18,000 right now, and there is still plenty i can do in terms of adding details.
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