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ServerSide CP1 and CP1 problem [message #130807] Tue, 04 January 2005 16:52 Go to next message
RockyR is currently offline  RockyR
Messages: 5
Registered: September 2004
Karma: 0
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also, i tryed the snda (sounds for all players) command! On a normal hosted game only the hoster hear the sound! On a dedicated noone hear the sound file!
for normal hosting my soundfile is in the Renegade/Data
for dedicated hosting my soundfile is in the FDSRenegade/Data
the soundfile is a .wav soundfile!
why the command didn´t work correctly?!? can someone help me?!?

an idea for the server side cp1: make it that one can hear an endless-sound in a dedicated server!
for example:

sound on server=0
# set this to 1 to enable sound!
sound directory=C:/Westwood/Renegade/Data/Bla.wav
# the directory for the soundfile!
endless=0
# set this to 1 to repeat your soundfile



Rocky

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i know my english is bad, but i hope you understand it!
ServerSide CP1 and CP1 problem [message #130893] Wed, 05 January 2005 02:23 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
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General (3 Stars)
Administrator/General

the sound commands can only play sounds that all the clients have, inside their always.dat file.

So try something like this:
snda yo1.wav

The sound file names must reference sound files that are inside always.dat, you cannot place a random sound on the server and play it on all the clients.
ServerSide CP1 and CP1 problem [message #130970] Wed, 05 January 2005 15:30 Go to previous messageGo to next message
RockyR is currently offline  RockyR
Messages: 5
Registered: September 2004
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ohhhh ok! Crying or Very Sad
thx for your answer!

but it is an idea... maybe in cp2 we can use the command as a random music!(?) Laughing
ServerSide CP1 and CP1 problem [message #131047] Wed, 05 January 2005 22:16 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

) Upload a sound.wav to a website or something
) copy the sound to the fds\data dir
) bind to a script on irc or something (ie !sound)

Advertise the sound, players who download it and put it in their data dir can hear it.


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ServerSide CP1 and CP1 problem [message #131472] Sun, 09 January 2005 05:06 Go to previous message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma: 0
Commander
Perfect, now I know how it goes! THX
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