An Odd 3Ds Max problem [message #131057] |
Wed, 05 January 2005 23:57 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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I went to unwrap and when I went to set the planar map values to an even set .. They don't even out. So when I start unwrapping my model everything is stretched.
http://www.n00bstories.com/image.fetch.php?id=1287127309
I know of another having this same problem. Any ideas on how to fix this or what we are doing wrong? This is the only time this has happened.
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An Odd 3Ds Max problem [message #131934] |
Wed, 12 January 2005 16:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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Sir Phoenixx | It cleans up and resets scale/rotation transforms and the bounding box and alignment info to defaults. It's needed to help the object's alignment/bounding box accomodate for the changes in sub-object. It should be done to each object before UVW mapping. (It also corrects lighting issues, I usually do it before I render.)
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How does it help UVW mapping?
Thanks, BTW.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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