Great news for Modders And Mappers who use 3DS Max [message #12908] |
Wed, 09 April 2003 17:08 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Madtone
Messages: 713 Registered: February 2003 Location: United Kingdom
Karma: 0
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Colonel |
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I might have figured out a way to make a RenX plugin for 3DS Max, that means you would be able to export to w3d striaght from Max!!!!!!
now im not too sure but from where i am right now its on about 70% Of finding out for certain if it can be done!
i decided if it can be done, it will be called "Renegade Studio". (lol, how original).
just thought i would let you guys know!!
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Great news for Modders And Mappers who use 3DS Max [message #12988] |
Wed, 09 April 2003 21:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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you know, im not much into saying people are idiots, but this has to be the most idiotic thing i have seen to date...
ok, so you ported some plain text .ms files from gmax to max... woopty doo.
gmax2w3d.dle is a custom dll that was written by Greg Hjelstrom, it is a compliled SCRIPT LIBRARY for exporting w3d files, using the Gmax Developers kit...
unless you are going to buy the Gmax Developers kit, reverse engineer the dle, and THEN learn the entire format as well as Greg Hjelstrom, don't even bother us with a few rewrites of some 20 line *.ms files...
k, thnx...
not to be a total asshole, but come on... at least fucking be realistic, you are getting peoples hopes up for something you will probably never understand, let alone finish...
RenEvo
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Great news for Modders And Mappers who use 3DS Max [message #13090] |
Thu, 10 April 2003 08:19 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Laeubi | why don't you just code a .3ds exporter for GMAX, that will do all.
.3ds files can be imported by GMAX and then reset the textures is just a second away.
You can also import w3ds no theres a importer for GMAX.
The only worse thing is, there is no posibilety to export from GMAX to .3ds ![Sad](images/smiley_icons/icon_sad.gif)
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Gmax was made to NOT be able to write files (hence 3ds files) the support is not in the coding... yes, the w3d file can be exported, and yes, so can a few others, but they are writing the file by hand via a dle or extremely in depth MaxScript...
Just buy 3ds Max, do all your modeling, export from 3ds Max as a 3ds, then import into gmax, don't spend too much brain power on this, Discreet made it that way for a reason, don't want people using the free version of there software to make the proprietary file format.
There are about 5 or 6 projects in the works in the 3ds Max community to get Gmax to export 3ds files, i have examined them all, and NONE of them have luck in it and are ALL experienced and professional MaxScript programmers...
a more useful tool, other than a 3ds exporter, why not write a .gmax IMPORTER for 3ds Max?
why use a middle man, just import the .gmax.
RenEvo
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