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W3D Benchmark Tests [message #12692] Tue, 08 April 2003 18:54 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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now that we now it's about textures we should test multi-textured objects with low polygons....is it better if we compress to .dds on export?

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

W3D Benchmark Tests [message #12701] Tue, 08 April 2003 19:08 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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hmm, well i was thinking that....

maybe more people should start to learn UVW Unwrap, because if its the amount of textures, then UVW Unwrap is the best due to it being 1 texture that has lots of other textures in it.

it would make it harder for the modder/mapper but it would create less lag and higher FPS theoreticaly.

i could be wrong......
W3D Benchmark Tests [message #12766] Wed, 09 April 2003 05:39 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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I don't think it's the texture mapping, it's the amount of materials. Each new material makes it slower. Really though, nothing can be done to change that, since most of the materials are buffered around base areas. Just don't use lots of materials near bases perhaps. I also think WWSkin objects slow it down though.

W3D Benchmark Tests [message #12899] Wed, 09 April 2003 16:30 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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bah, this just makes it more complicated Sad

im stumped..


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W3D Benchmark Tests [message #12971] Wed, 09 April 2003 19:24 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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After more testing, it seems that polygons with standard UVW coordinates for texture mapping take about twice as much power as unmapped polygons. Viewed a 10K poly map I'm making in W3D Viewer, and without mapping, the clock rate hovered around 500, and with mapping, 1000.

W3D Benchmark Tests [message #12979] Wed, 09 April 2003 20:24 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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now what if it was a solid colored material compared to a multi colered material?

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

W3D Benchmark Tests [message #13007] Wed, 09 April 2003 23:18 Go to previous messageGo to next message
Dante
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Titan1x77

now what if it was a solid colored material compared to a multi colered material?


should be 0 difference... as it still has to load it, unless the file is like 900k vs 10k


W3D Benchmark Tests [message #13051] Thu, 10 April 2003 05:45 Go to previous message
Halo38 is currently offline  Halo38
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Sparxxx

Over 250 000 than crash
under nothing happens


And i have an p3 666 mhz
so it could not be the computer Confused


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