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W3D Benchmark Tests [message #12971] Wed, 09 April 2003 19:24 Go to previous messageGo to previous message
SomeRhino is currently offline  SomeRhino
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Registered: February 2003
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After more testing, it seems that polygons with standard UVW coordinates for texture mapping take about twice as much power as unmapped polygons. Viewed a 10K poly map I'm making in W3D Viewer, and without mapping, the clock rate hovered around 500, and with mapping, 1000.

 
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