Getting to the AGT on Field [message #128548] |
Thu, 23 December 2004 08:16 |
SuperTech
Messages: 89 Registered: March 2003
Karma: 0
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Yesterday I finally made it to the AGT on Field using one of the postings on this subforum! I could swear before that if you run into the back of the harvestor you would die, but it seems that is not the case anymore. Maybe CP1 fixes that (can anyone confirm what I am saying?). Any ways, it was beautiful. I deployed my nuke between the pole and the AGT and threw my timed C4. Then someone spotted me. So I kept running around the AGT eating time. Then the hotwire got me....and a few seconds later my timed C4 got him and boom, up went the AGT.
I loved it! The only problem with this tactic is that your teammates will usually blow the harvestor before you can use it for cover.
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Getting to the AGT on Field [message #128941] |
Sat, 25 December 2004 11:11 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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If your team is working in co-ordination, you would realise it is almost always a better idea to destroy it rathen than let it live.
You obviously only play against disorganised opposition.
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Getting to the AGT on Field [message #128945] |
Sat, 25 December 2004 11:39 |
SuperTech
Messages: 89 Registered: March 2003
Karma: 0
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Has anyone tried using the harvey as cover to get to NOD's PP on City? I tried it yesterday and I was getting those red warning circles, but I was not losing any health. Then suddenly I was killed (I'm guessing obselik?).
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Getting to the AGT on Field [message #129121] |
Sun, 26 December 2004 14:17 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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On an unlimited time server the tactics change highly. Gaining points means nothing! destroying the harvester on an unlimited time server won't do jack except force your enemy less funds. But unless you attack, they will keep gaining funds and keep earning money for vehicles. a game with no purpose is no game...harvester walking on the other hand attacks the purpose of the game. if there's one thing I can't stand it's people who completely ignore you when you tell them not to attack the harvester, and keep on attacking it.
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Getting to the AGT on Field [message #129283] |
Mon, 27 December 2004 18:57 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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flyingfox | if there's one thing I can't stand it's people who completely ignore you when you tell them not to attack the harvester, and keep on attacking it.
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It's not hard to turn that argument on its head.
It's also annoying to get some idiot intent on harv walking which you already know he won't succeed in, when instead he could use his C4 to finish off the harvy since you're only an engi at the time...
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Getting to the AGT on Field [message #129293] |
Mon, 27 December 2004 20:37 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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The issue is not points, the issue is you cripple their money so they don't have tanks, that way they are less likely to stop you raping their base.
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Getting to the AGT on Field [message #129416] |
Tue, 28 December 2004 20:01 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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Spoony |
flyingfox | if there's one thing I can't stand it's people who completely ignore you when you tell them not to attack the harvester, and keep on attacking it.
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It's not hard to turn that argument on its head.
It's also annoying to get some idiot intent on harv walking which you already know he won't succeed in, when instead he could use his C4 to finish off the harvy since you're only an engi at the time...
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True but that's early game, not the same as when you have vehicles shooting it. I've even had stupid little kiddies taking advantage
and destroying the harvester just to spite me. Of course, they don't stay in the game long.
Also on Field, people often think the nuclear beacon will be at the refinery or barracks, and if there are people hanging out there
the hotties might forget about the beacon when they don't find it near those little rocks.
AMD Duron 50mhz (fan 100RPM), GFX 4Mb Voodoo, 2GB HD 20RPM, 2Mb RAM, DVD-ROM 0.2X speed, system can run Tetris at decent speed
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Getting to the AGT on Field [message #129472] |
Wed, 29 December 2004 09:32 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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flyingfox | True but that's early game, not the same as when you have vehicles shooting it.
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read my other post about tanks
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