W3D Benchmark Tests [message #12692] |
Tue, 08 April 2003 18:54 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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now that we now it's about textures we should test multi-textured objects with low polygons....is it better if we compress to .dds on export?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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W3D Benchmark Tests [message #12979] |
Wed, 09 April 2003 20:24 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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now what if it was a solid colored material compared to a multi colered material?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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W3D Benchmark Tests [message #13007] |
Wed, 09 April 2003 23:18 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Titan1x77 | now what if it was a solid colored material compared to a multi colered material?
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should be 0 difference... as it still has to load it, unless the file is like 900k vs 10k
RenEvo
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