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cpu maxing out [message #127238] Fri, 17 December 2004 21:32 Go to next message
jd422032101 is currently offline  jd422032101
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when i run br at frist evry thing was ok for about 4-10 min. then it maxes my cpu out to 100% and useg goes to 603 mb of useg with par.exe it never did this before any way to fix ?
cpu maxing out [message #127270] Sat, 18 December 2004 04:31 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Set " GameSpyQueryPort = 0 " and " GameSpyPort = 0 " in server.ini and restart the server. This sometimes solves it, especially when your using BR140 to forward the game to gamespy you should definately set these options to 0 in server.ini
Also put GameSpy_IP=<iphere> in brenbot.cfg


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cpu maxing out [message #127301] Sat, 18 December 2004 10:14 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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I host on wol would making these changes effect it ?
cpu maxing out [message #127313] Sat, 18 December 2004 10:54 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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yes, if you dont want to forward the server to Gamespy ALL options related to gamespy forwarding in brenbot.cfg MUST be set to "0"
Also in server.ini you should set 0 at GameSpyGamePort and GameSpyQueryPort


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cpu maxing out [message #127368] Sat, 18 December 2004 15:03 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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it now maxing out to 85% after it say doing game result or next map loads !!!
cpu maxing out [message #127394] Sat, 18 December 2004 16:13 Go to previous messageGo to next message
jjkuby is currently offline  jjkuby
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Depending on which version you are running make sure you disable HTML output in brenbots !modules, this has a tendancy to eat cpu.

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cpu maxing out [message #127397] Sat, 18 December 2004 16:28 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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im using 1.40 with SSAOW 1.3.2 htlm was off i dont know what to do

also i got it form sscp1.2
cpu maxing out [message #127482] Sun, 19 December 2004 01:50 Go to previous messageGo to next message
forcee is currently offline  forcee
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i have the same problem after a few minutes the cpu goes to 100 % and only the par.exe make this effect.

Then the sfps go down max. 1 sfps ^^

To fix i must restart the bot only then that wokrs fine

AND SO ON
cpu maxing out [message #127686] Sun, 19 December 2004 19:28 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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now my fds is crashing help.... Sad
cpu maxing out [message #127776] Mon, 20 December 2004 00:43 Go to previous messageGo to next message
forcee is currently offline  forcee
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the settigs gamespy dont help,
without brenbot the sfps is 60 ^^

and the cpu is max 30 %
cpu maxing out [message #128545] Thu, 23 December 2004 07:38 Go to previous messageGo to next message
Buggy is currently offline  Buggy
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i have the same problem, can somebody help me??
cpu maxing out [message #128601] Thu, 23 December 2004 13:07 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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Buggy

i have the same problem, can somebody help me??
cpu maxing out [message #128629] Thu, 23 December 2004 15:01 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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by_ruddles

If your using windows and have .net framework installed I knocked together this little console app:

http://www.ruddles.com/download/Brenbot_clean.zip

It will delete all records from the following tables:

joinlist
playerlist
seen
gamelist
users_aliases

and gives you the option to remove all the enteries from recommendations as well. Then it will "vacuum" the dat file to bring it down in size. Use at your own risk ect ect (only tested it on FACT servers so far).

Edit: forgot to mention i only came up with this thanks to zunnie's post, so cheers.


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cpu maxing out [message #128785] Fri, 24 December 2004 09:17 Go to previous messageGo to next message
jjkuby is currently offline  jjkuby
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Thank you ruddles and zunnie, these are some great tools.

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cpu maxing out [message #128848] Fri, 24 December 2004 14:06 Go to previous messageGo to next message
by_ruddles is currently offline  by_ruddles
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no probs Smile

My BRenBot Control Pannel: BRCP .
cpu maxing out [message #128850] Fri, 24 December 2004 14:11 Go to previous messageGo to next message
mac is currently offline  mac
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Some of the cpu maxxing maybe be due to a error in processing gamelog.txt after each map..

Check if its archiving the file correctly, ie each map gamelog.txt must have 0 bytes again - if the file is getting bigger and bigger, there is some mistake. Also look at the console, it dumps an error there, in case that happens.

You can also try the option to delete gamelog files instead of archiving..


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

cpu maxing out [message #128948] Sat, 25 December 2004 11:50 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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SOLUTION:
Don't run the scripts.dll that came with the bot!
run flatout vanilla scripts that came with the game or scripts 1.93 by jonwil

Sorry mac, but the scripts you have with brenbot cause 0 bug and generally uncessary cpu slowdowns... it was a nice concept but eventually no one cares about pretty explotions and weather... although weapon drop is something I will miss Razz


cpu maxing out [message #128950] Sat, 25 December 2004 12:25 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Alkaline

SOLUTION:
Don't run the scripts.dll that came with the bot!
run flatout vanilla scripts that came with the game or scripts 1.93 by jonwil

Sorry mac, but the scripts you have with brenbot cause 0 bug and generally uncessary cpu slowdowns... it was a nice concept but eventually no one cares about pretty explotions and weather... although weapon drop is something I will miss Razz


I never had this 0-bug on any of the fanmaps servers (and not on other servers i installed it on neither).
So it must be something you did to the server ie: wrong installed possibly? Not checking if objects.ddb and bjects.ddb exist in the data directory of server?
FYI: The latest 1.2 release of cp1&br140 work with objects.aow and do not cause 0-bug for as far as i am aware O.o

"pretty explotions" = SSAOW, not brenbot 1.40 & its scripts
"and weather" = SSAOW
"weapon drop" = SSAOW

You can disable these options in server2.ini btw.


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cpu maxing out [message #129053] Sat, 25 December 2004 23:08 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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YOu don't run new maps so you don't know zunnie :rolleyes:

cpu maxing out [message #129054] Sat, 25 December 2004 23:09 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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wait...

DID you say 1.2 version???
I thought the latest is 1.1 version, hrm... maybe you have a point. where can I get 1.2 version of CP1 SS patch?


cpu maxing out [message #129077] Sun, 26 December 2004 06:01 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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http://www.renegadeforums.com/viewtopic.php?t=12994

Changes to SSAOW 1.3.2
* Fixes 0 Bug
* Got rid of map ids and used an engine function to get the current mapname
* Fixed not being able to disable AFK Kick


Note: Even though the map IDs are no longer used to identify maps, the
map loaded will still have to have a Barracks controller i think. So for DeathMatch maps this
maybe a problem but only when you load them as the first map.

ie:
MapName=DMMap1.mix
MapName00 = DMMap1.mix
MapName01 = C&C_Field.mix
MapName02 = bla.mix
MapName03 = etc.mix

This will not gameover the map (which is required) on DMMap1 because it has no Barracks Controller.

MapName=C&C_Field.mix
MapName00 = C&C_Field.mix
MapName01 = DMMap1.mix
MapName02 = bla.mix
MapName03 = etc.mix

This should work. It detects map field, loads the objects.aow and gameovers the map where DMMap1 will inherit it.

[zunnie]


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cpu maxing out [message #129158] Sun, 26 December 2004 20:41 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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i tried evry thing it still maxes out and chrashes my server it will got at 2 % then 5 later 24-34 then 12 min later 67-89 then a 4 min after that it hits 100% and chrash it Neutral all the other boti use work fine but br is being bich to me
cpu maxing out [message #129215] Mon, 27 December 2004 10:16 Go to previous messageGo to next message
serenitie is currently offline  serenitie
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Same here ... Crying or Very Sad I had to go back to 1.35 which runs great but the option I need for half renguard is very important for my servers. Sad
I have tried zunnies tool and by_ruddles tool but 4 minutes later it back to 100% Cpu hogging again.
Mac I also looked into what you said ... did me no good either.
I have became frustrated.
Crying or Very Sad Crying or Very Sad
cpu maxing out [message #129219] Mon, 27 December 2004 10:28 Go to previous messageGo to next message
mac is currently offline  mac
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okay, it seems there are some cases where brenbot works just fine, and some places where it eats the cpu. I can't analyze that problem .. because I'm not experiencing.

So, anyone up to give me his windows box for a few days of testing? I need a semi full FDS server with half renguard support (need to look at that flooding/not detecting renguard thing too) and the cpu maxxing out issue ... if anyone is up to giving me his terminal server login, I can attempt to fix it, and re-release as 1.41


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

cpu maxing out [message #129221] Mon, 27 December 2004 10:49 Go to previous messageGo to previous message
serenitie is currently offline  serenitie
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yea mac ... I'll give you access to mine .. I'll pm you the information.
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