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FieldTS - a big mistake... [message #126730] Wed, 15 December 2004 16:34 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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No, it won't. MRLS rockets have about a 10% chance of tracking. In rare instances more than two will track a target.
FieldTS - a big mistake... [message #126751] Wed, 15 December 2004 18:47 Go to previous messageGo to next message
knight1b is currently offline  knight1b
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Heres a question for you i hope you can answer quickly did you intend for people to be able to drive buggies into the tunnles?
FieldTS - a big mistake... [message #126765] Wed, 15 December 2004 20:19 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Obviously he did not, people always find glitches. No map out there is perfect.
FieldTS - a big mistake... [message #126769] Wed, 15 December 2004 20:47 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I figured the rocks would block off vehicles but I was obviously wrong about this. Server administrators should ban anyone who attempts entering the passageways with vehicles.
FieldTS - a big mistake... [message #126783] Wed, 15 December 2004 22:19 Go to previous messageGo to next message
knight1b is currently offline  knight1b
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Thank you there where some who argued with me that it was intended that you could do this so i told them i would check with you the map creator so there could be no question.
FieldTS - a big mistake... [message #126791] Thu, 16 December 2004 00:14 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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is there a vehicle blocker you can put in for the next core patch if there is one then?

http://img148.imageshack.us/img148/9146/hartyn4.png
FieldTS - a big mistake... [message #126808] Thu, 16 December 2004 03:28 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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About the mrls rocket tracking: Usually three of the rockets track, as much as I remember. unless you've changed it on your map, go try it out on c&c field. you'll notice two or three track, or four if you're lucky.
FieldTS - a big mistake... [message #126815] Thu, 16 December 2004 05:24 Go to previous messageGo to next message
[RoC]Twix is currently offline  [RoC]Twix
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You guys are all retarded, seige is a good map whether it looks "pretty" or not. It's the only one thats anywhere close to even to be played on during clanwars. and ffs, MRLs were fine the way they were, now they fucking pwn, the maker of Siege please come forward and make more maps for CP2.
FieldTS - a big mistake... [message #126824] Thu, 16 December 2004 06:55 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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No, Siege Sucks
FieldTS - a big mistake... [message #126830] Thu, 16 December 2004 07:50 Go to previous messageGo to next message
HELLBILLY DELUXE is currently offline  HELLBILLY DELUXE
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Flyingmoron you aren't a clanwars player so how you you judge that?
Maybe you guys should play a bit more ccr, cuz getting 5 mlrs rockets to track isn't luck at all. Same as the Stank, aim at the middle of the vehicle and your rocket has 90% chance it will track.


HI2U! I R ICECREAM MAN!!
<3 <3 <3
FieldTS - a big mistake... [message #126838] Thu, 16 December 2004 08:25 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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No, you won't get five to track and it's easy to judge how good it is when you've played it nearly a hundred times. As for the name, you're an idiot. what if I was to say "helln00b defux you are stupid for thinking it is good"?
FieldTS - a big mistake... [message #126842] Thu, 16 December 2004 08:44 Go to previous messageGo to next message
HELLBILLY DELUXE is currently offline  HELLBILLY DELUXE
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HELLBILLY DELUXE

Flyingmoron you aren't a clanwars player so how you you judge that?
Maybe you guys should play a bit more ccr, cuz getting 5 mlrs rockets to track isn't luck at all. Same as the Stank, aim at the middle of the vehicle and your rocket has 90% chance it will track.


HI2U! I R ICECREAM MAN!!
<3 <3 <3
FieldTS - a big mistake... [message #126863] Thu, 16 December 2004 11:27 Go to previous messageGo to next message
liberator is currently offline  liberator
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I just got out of a 3v3 game on FieldTS. I can say unequivically, from a first-timers stand point, that the map sucks. There are no blocks to prevent the enemy from getting into you're base and once there they are impossible to find thanks to the inane labyrinth of tunnels.

Thank you ACK. You took what was a decent map with a few problems, and turned it into a "lets fucks the n00bs with a broom" map. Thank you so much. Evil or Very Mad


If the tunnels didn't connect all the buildings or there were blocks to prevent too easy an access to the tunnels, maybe, maybe I could see it as an improvement. But as it stands, partly because I didn't know my way around, a single grenadier managed to kill the refinery less than minute after the game started. That is in no way, under any circumstances, remotely fair. I'll take regular Field anyday.


There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
FieldTS - a big mistake... [message #126867] Thu, 16 December 2004 11:45 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Seige Sucks, it sucked when it came out, and it sucks now. Its just something I have to put up with. And i said it was ok stategically, nothing special at all. Personally I like maps that are built around the concept of light base defenses or no base defenses such as Volcano, Complex(best map ever, ty Westwood), and Walls. Maps overpowered with base defenses make for a standstill and a very boring game.

http://img148.imageshack.us/img148/9146/hartyn4.png
FieldTS - a big mistake... [message #126870] Thu, 16 December 2004 11:48 Go to previous messageGo to next message
HELLBILLY DELUXE is currently offline  HELLBILLY DELUXE
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DT owns

HI2U! I R ICECREAM MAN!!
<3 <3 <3
FieldTS - a big mistake... [message #126878] Thu, 16 December 2004 12:30 Go to previous messageGo to next message
warranto is currently offline  warranto
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Quote:

If the tunnels didn't connect all the buildings or there were blocks to prevent too easy an access to the tunnels, maybe, maybe I could see it as an improvement. But as it stands, partly because I didn't know my way around, a single grenadier managed to kill the refinery less than minute after the game started. That is in no way, under any circumstances, remotely fair. I'll take regular Field anyday.


"It's the maps fault we let an enemy into the base!!" :rolleyes:

Is it really that hard to defend against ONE basic infantry?
FieldTS - a big mistake... [message #126882] Thu, 16 December 2004 13:00 Go to previous messageGo to next message
HELLBILLY DELUXE is currently offline  HELLBILLY DELUXE
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YES.

HI2U! I R ICECREAM MAN!!
<3 <3 <3
FieldTS - a big mistake... [message #126896] Thu, 16 December 2004 13:46 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Uh, no, it's not. Learn the level before you go charging in saying it sucks. You have just as much of an opportunity to win as they do, and the game isn't sentencing you to wait 30 or more minutes while one team constantly sieges your base.
FieldTS - a big mistake... [message #126912] Thu, 16 December 2004 15:42 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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HELLBILLY DELUXE

DT owns


You dont even know wut DT is.


http://img148.imageshack.us/img148/9146/hartyn4.png
FieldTS - a big mistake... [message #126917] Thu, 16 December 2004 16:19 Go to previous messageGo to next message
knight1b is currently offline  knight1b
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I have played some sucky games on feildts and found 2 things that can mess up elevators (the reason the games played where sucky).
First mines placed in or at the border of the elevators can cuase them to malfunction. Answer to this forbid placeing mines in them.
And 2 (still trying to think of a fix and maybe you could help me here so i can sugest it to the server owner) the wepon spawns in the server side mod are buging them when a player dies in or near one.

Beyond this there is a fairly simple way to handle people geting into the tunnles mines and defending your base. For gdi as an example its near imposible for someone to get into the base with out geting fired at even if it missed there is your clue hey someone is in the base.
Another option is placeing mines at the bottom combined with knowing when to defend your base these can be very efective.
FieldTS - a big mistake... [message #126955] Thu, 16 December 2004 19:40 Go to previous messageGo to next message
liberator is currently offline  liberator
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My point was that without the blocks, a player that is even remotely skilled can cripple the enemy team with little effort. My fix would be for there to be internal defenses that must be dealt with, thus buying time for the defending team to find the interlopers.

There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
FieldTS - a big mistake... [message #126962] Thu, 16 December 2004 20:00 Go to previous messageGo to next message
[RoC]Twix is currently offline  [RoC]Twix
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I FIGURED OUT HOW TO WIN FIELDTS NOD!@!!!!! DRIVE TEH NOD BUGGY INTO TEH TUNNELS TO STOP ALL GDI RUSHES LOLOLOLOLOL
FieldTS - a big mistake... [message #126966] Thu, 16 December 2004 20:17 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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So your key to playing FieldTS is just doing nothing but attacking? This doesn't work, it does not play like Field, you cannot expect the same strategies to work. Adapt and survive, or complain... It's not getting changed.
FieldTS - a big mistake... [message #126980] Thu, 16 December 2004 22:16 Go to previous messageGo to next message
liberator is currently offline  liberator
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I don't expect you to change it, you git. I expect you to be you're lovable, everyday ACK who is supremely confident that his maps are TEH GR8EST EV4R!!!!111111 and if we don't think so we're stupid or retarded.

When in point of fact they are almost impossible to adequately defend in.

You appear to like the boolean tool when it comes to designing maps, you have more real estate dedicated to little nooks and passageways that allow one team or the other to attack at will while simoultaneously defending with almost no effort than you do for paths for tanks and apcs.

They aren't balanced and they never end in a military victory, they usually go to the team that sneak and suckerpunch the best/most. The frankly suck and so do you, and they are skins AND textures you prick!


There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
FieldTS - a big mistake... [message #126984] Thu, 16 December 2004 22:43 Go to previous messageGo to previous message
Jecht is currently offline  Jecht
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[RoC

Twix]I FIGURED OUT HOW TO WIN FIELDTS NOD!@!!!!! DRIVE TEH NOD BUGGY INTO TEH TUNNELS TO STOP ALL GDI RUSHES LOLOLOLOLOL


Too easy... lol jk Twix
----------------------------------------------------------------------------------

and liberator, wuts wrong with a suckerpunch here and there :twisted:
Same type of thing would happen if you didnt defend the tunnels on....o say....Volcano, Complex, or Walls. But I guess the people who made those maps suck at mapmaking too :twisted:


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