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FieldTS - a big mistake... [message #125067] |
Tue, 07 December 2004 18:51 |
[RoC]Twix
Messages: 70 Registered: April 2004
Karma: 0
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ACK, if its littered with "insane" problems, its ok to fix the map, make it look cooler(which it does) but DONT MESS WITH THE TANKS SPEED/FIREPOWER/MRL
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FieldTS - a big mistake... [message #125527] |
Thu, 09 December 2004 16:43 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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Multi-pass & multitexture with a high texture setting slow a system down in a large game, unless the computer is top of the line
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FieldTS - a big mistake... [message #125544] |
Thu, 09 December 2004 18:08 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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Aircraftkiller | The MRLS is underpowered and was compensated for by having a price increase with better missiles and the ability to rotate its turret, which it should have done to begin with.
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The MRLS was never underpowered, it just took more skill to use than most other weapons. Now any noob can use it just as effectively. Is that a good thing? I don't think it is.
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FieldTS - a big mistake... [message #125551] |
Thu, 09 December 2004 18:51 |
knight1b
Messages: 70 Registered: August 2004
Karma: 0
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My only sugestion would be on feildTS adjust the rocks behind the baracks / refinery or the nod air strip and refinery. Right now its much easyer for gdi to sneak into the nod base that way than it is for NOD to sneak into the gdi base.
Oh found something else for the gdi refinery back door all they have to do is move a med tank there back it up a little and its stuck in place. add a few mines and no one is comeing in that way. the place where nod flame tanks get stuck easy how ever is not in a place that can be used to any advantage.
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FieldTS - a big mistake... [message #125565] |
Thu, 09 December 2004 19:30 |
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Aircraftkiller | The original Field is littered with insane problems ranging from base to base attacks, visibility errors, bad lighting and overall "lets siege for 30 minutes and not bother attacking while "snipers" try and get mega kills from the lameass tunnel system" each game.
FieldTS was made to remove those problems, and it does.
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Negative Huston.
I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
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FieldTS - a big mistake... [message #126222] |
Mon, 13 December 2004 02:07 |
[HLOW]Tomten
Messages: 164 Registered: May 2003
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Aircraftkiller | That's a server problem, not a client problem. The elevators are fine.
Quote: | The MRLS was never underpowered, it just took more skill to use than most other weapons. Now any noob can use it just as effectively. Is that a good thing? I don't think it is.
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Yes, it was. Artillery can easily turn its turret around and lay down immense suppression fire yet the MRLS was unable to. The MRLS is still susceptible to being shot at from behind or from the sides, but it's not as nerfed as it was before.
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How can it be a server problem since 2 out of 3 elevators dont work(sometimes) also falling in the elevator happends many times.
Server: Renegade Community1 (gsa)
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FieldTS - a big mistake... [message #126477] |
Tue, 14 December 2004 07:56 |
[RoC]Twix
Messages: 70 Registered: April 2004
Karma: 0
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Aircraftkiller | That's a server problem, not a client problem. The elevators are fine.
Quote: | The MRLS was never underpowered, it just took more skill to use than most other weapons. Now any noob can use it just as effectively. Is that a good thing? I don't think it is.
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Yes, it was. Artillery can easily turn its turret around and lay down immense suppression fire yet the MRLS was unable to. The MRLS is still susceptible to being shot at from behind or from the sides, but it's not as nerfed as it was before.
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Do arty shells curve? and does the arty shoot 6 at once?
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FieldTS - a big mistake... [message #126478] |
Tue, 14 December 2004 07:58 |
[RoC]Twix
Messages: 70 Registered: April 2004
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zunnie | I think the "new" version of the MRLS on FieldTS and BunkersTS too i think are alot better than the original. MRLS exist for real (or something simular to it) and they can turn their launching thing too.. so.. its more 'realistic' in a way.
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And the ob, laser chain guns, chem warriors, stealth tanks, raveshaws, pics are all very realistic too. Maybe we should edit them to make them more realistic?
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FieldTS - a big mistake... [message #126633] |
Wed, 15 December 2004 06:38 |
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HELLBILLY DELUXE
Messages: 68 Registered: July 2004
Karma: 0
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Good players get 5 rockets to track nearly everytime,,,over the whole distance on field the MLRS is much more effective than the art.
HI2U! I R ICECREAM MAN!!
<3 <3 <3
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FieldTS - a big mistake... [message #126696] |
Wed, 15 December 2004 13:13 |
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HELLBILLY DELUXE
Messages: 68 Registered: July 2004
Karma: 0
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Oh yes u can. Point at the spot where the player sits in the enemy vehicle and the rocket will most likely track.
HI2U! I R ICECREAM MAN!!
<3 <3 <3
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