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orca drop mod... [message #12034] Sat, 05 April 2003 15:17 Go to next message
ohmybad is currently offline  ohmybad
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What would I do to create a orca that could fly through anything?
orca drop mod... [message #12035] Sat, 05 April 2003 15:22 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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you could do it with a cinematic, but you wouldnt be able to interactively control it Smile
orca drop mod... [message #12057] Sat, 05 April 2003 18:07 Go to previous messageGo to next message
JCOOL91 is currently offline  JCOOL91
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All you have to do is change the collision options

Be Cool JCOOL
orca drop mod... [message #12460] Mon, 07 April 2003 19:04 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
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Make the normal CnC_GDI_Orca and attach M00_Disable_Physical_Collision_JDG to the object. So the script would look something like this:

-1 Create_Real_Object 1, "CnC_GDI_Orca"
-1 Attach_Script 1, "M00_Disable_Physical_Collision_JDG"

(this is assuming all you want it to do is spawn an orca, not have a chinook drop it in, etc).

You should still be able to control it if you haven't attached a disable transitions script on it.

Edit: This is if you're doing it through c130 script, if you just want to do it in your mod find the orca preset you're going to use and attach the script there.

[Updated on: Mon, 07 April 2003 19:28]

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orca drop mod... [message #12463] Mon, 07 April 2003 19:22 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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hmmm, not sure about this one..

i think General havoc would be able to tell how exactly how.

umm

/me shouts "GENERAL HAVOC???", "ARE YA THERE?"

but yeah, ask him and im sure he can either give you a rough idea or tell you exactly how to do it.

Hope i helped (lol, yeah right)! =)
orca drop mod... [message #12536] Tue, 08 April 2003 08:29 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I may be able to help. I don't know if it is possible to set the W3D settings to no collision because it may cause problems but then again i have never tried it so thats one option. This is how the C130 Cargo plane works but i'm not sure if it would have any side effects when the vehicle is manned. Another is to create the Orca and attach the "M00_Disable_Physical_Collision_JDG" to the preset itself, ot as Spirit said use a cinematic, which would require other scripts to activte it. I am not sure on what you are trying to do but you can teleport an abject through a wall if it's to get something onto the map or out of the map. Give it a go.

_General Havoc


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ahhh [message #12579] Tue, 08 April 2003 12:54 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
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Works Great Very Happy thanks for your help!...also try this for your Apache Arrow

-300 Create_Real_Object, 4, "CnC_Nod_Apache"
-415 Attach_Script, 8, "M00_Disable_Physical_Collision_JDG", ""

-331 Create_Real_Object, 5, "MXO_Nod_Obelisk"
-331 attach_to_bone, 5, 4, "wheelp01

Shocked made this out of what you told me(atleast some of it)

[Updated on: Tue, 08 April 2003 13:02]

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orca drop mod... [message #12580] Tue, 08 April 2003 12:57 Go to previous messageGo to next message
JCOOL91 is currently offline  JCOOL91
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what way worked ???
may i try it?


Be Cool JCOOL
eh? [message #12581] Tue, 08 April 2003 13:03 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
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that help?
orca drop mod... [message #12583] Tue, 08 April 2003 13:04 Go to previous message
JCOOL91 is currently offline  JCOOL91
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sure ill help you whats ur msn

Be Cool JCOOL
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