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"Stealth is key" [message #124098] Sat, 04 December 2004 10:50 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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Sorry Renardin, please, just end this fight. Don't mudsling back at them for being jackasses, just continue on, and don't worry about those who know nothing.

No. Seriously. No.
"Stealth is key" [message #124105] Sat, 04 December 2004 10:55 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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okay.
"Stealth is key" [message #124106] Sat, 04 December 2004 10:55 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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Renardin6

the fans didn't like it all, so after following the comments, we decided to do the whole work again. ( Here is the proof of what I say, Jball doesn't know about what he is talking... He is just a moron )

Wow, you reworked a tank texture. That's one of how many models of tanks/buildings/characters? Plus, that job was probably so shitty that even you thought it looked bad.

Retardin

Owned.

You can only dream of that ever happening.


whoa.
"Stealth is key" [message #124111] Sat, 04 December 2004 11:01 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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Renardin6

okay.


Excellent Very Happy


No. Seriously. No.
"Stealth is key" [message #124141] Sat, 04 December 2004 12:26 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Commander
Instead of starting a new topic, here's something I've been working on for reborn.

http://66.135.185.102/sewerss01.jpg

Plus, here is a moveable object that you can move to your advantages. Very Happy

http://66.135.185.102/sewerss03.jpg

I'm hoping to work on more soon, just finding time to get to it. Crying or Very Sad


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
"Stealth is key" [message #124183] Sat, 04 December 2004 15:26 Go to previous messageGo to next message
Pendullum is currently offline  Pendullum
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Recruit
looks nice Smile

Aircraftkiller

(flaming is what homosexuals do)
"Stealth is key" [message #124185] Sat, 04 December 2004 15:29 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Wow, looks nice. (the map)

Beter known as "raapnaap".
www.apathbeyond.com
"Stealth is key" [message #124195] Sat, 04 December 2004 15:47 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Judging from the areas I can see, it's got a lot of blurry textures that are mapped too large. It also doesn't look like Tiberian Sun, but I guess that doesn't matter because nothing in Reborn does to begin with...

I suggest you increase the lighting to show the rest of it. Right now it's pretty bland and adding a single "movable object" doesn't really add anything to gameplay.
"Stealth is key" [message #124239] Sat, 04 December 2004 18:00 Go to previous messageGo to next message
Spice
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General (1 Star)
Not everyone likes textured mapped small and repetitive. I think it looks great.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
"Stealth is key" [message #124240] Sat, 04 December 2004 18:02 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I think it's too dark. Some of the textures are too big, too.
"Stealth is key" [message #124241] Sat, 04 December 2004 18:06 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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never understood why big textures weren't done...

looks better than like little cloned squares.


No. Seriously. No.
"Stealth is key" [message #124244] Sat, 04 December 2004 18:21 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Commander
glyde51

never understood why big textures weren't done...

looks better than like little cloned squares.


Exactly...

EDIT:
icedog90

I think it's too dark. Some of the textures are too big, too.


I have had many good things and bad things about this. It does provide hiding places for both teams, but yes, it is hard to see. I'm pushing for a "realistic" look as much as possible. We'll just have to see when it gets closer to the end of the map...

Aircraftkiller

Judging from the areas I can see, it's got a lot of blurry textures that are mapped too large. It also doesn't look like Tiberian Sun, but I guess that doesn't matter because nothing in Reborn does to begin with...

I suggest you increase the lighting to show the rest of it. Right now it's pretty bland and adding a single "movable object" doesn't really add anything to gameplay.


For what does it matter what you say? You aren't any part of the Renegade community anymore. :rolleyes: I know you love seeing your name everywhere, but com'on...stop being a "homosexual"...


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile

[Updated on: Sat, 04 December 2004 18:27]

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"Stealth is key" [message #124245] Sat, 04 December 2004 18:26 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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General (3 Stars)
And there is a way around repeating textures. Think of how newer games got around it without making huge ass textures.

[Updated on: Sat, 04 December 2004 18:27]

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"Stealth is key" [message #124246] Sat, 04 December 2004 18:26 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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General (2 Stars)
http://img55.exs.cx/img55/5154/n9owtf.jpg

ph34r paint Very Happy

YOu know that thing retard here uses to make his textures.


http://img299.echo.cx/img299/7085/philly1ge.jpg
"Stealth is key" [message #124247] Sat, 04 December 2004 18:28 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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icedog90

And there is a way around repeating textures. Think of how newer games got around it without making huge ass textures.

Well, how about some more info on "how to fix the problem" rather than rant about textures...


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
"Stealth is key" [message #124249] Sat, 04 December 2004 18:30 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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icedog90

And there is a way around repeating textures. Think of how newer games got around it without making huge ass textures.


Yeah, they use medium ass textures.

NEWER. Oh, and Renegade 2, in all it's good lookingness and coolness, was made ON THE W3D engine, and INTENDED to be made on it. Just so you know.


No. Seriously. No.
"Stealth is key" [message #124253] Sat, 04 December 2004 18:53 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I'm not dumb, Glyde.

And Slash0x, alpha blending helps reduce that repeating look A LOT. Also, if you try using Stage 1 mapping too, it can do many wonders.
"Stealth is key" [message #124257] Sat, 04 December 2004 19:09 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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icedog90

And Slash0x, alpha blending helps reduce that repeating look A LOT. Also, if you try using Stage 1 mapping too, it can do many wonders.


Thanks, I'll look into that. Just really hard to do it with brick textures, but I'll see what I can do with that information. Very Happy


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
"Stealth is key" [message #124258] Sat, 04 December 2004 19:11 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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icedog90

I'm not dumb, Glyde.

And Slash0x, alpha blending helps reduce that repeating look A LOT. Also, if you try using Stage 1 mapping too, it can do many wonders.


I'd never call you dumb, too busy sucking up to you to do that Wink


No. Seriously. No.
"Stealth is key" [message #124277] Sat, 04 December 2004 20:57 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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SlashOx, that is an AWESOME map. Best one I've ever seen made for Renegade.

The atmosphere is incredible, and contrary to what the Mr. Cynical Dumbass says, the textures are quite well applied.

Also, cowmisfit, your entire critique of the Stealth Tank amount to 4 things, none of which have a major impact of the model, and you declare Renardin to be an idiot. WTF is that?

Oh, wait. I almost forgot. You're a Bush supporter.


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
"Stealth is key" [message #124279] Sat, 04 December 2004 21:00 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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SuperFlyingEngi

Oh, wait. I almost forgot. You're a Bush supporter.

Don't start that shit here, dumbass. I'm sure you havn't forgotten which side won last month. Wink


whoa.
"Stealth is key" [message #124280] Sat, 04 December 2004 21:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Of course, I've only been designing game levels since 1995, I obviously don't know what I'm talking about.

So much for helping this guy... But I'll give it a shot anyway.

What icedog was trying to say is a technique I use for RA levels. Basically Stage 1 mapping is an additional detail map overlaid on the first texture. You can do a lot of things with this that can look nearly Source quality if you understand how the detail shaders work.

For example I've created shifting portals that appear to phase in and out of reality with the SubR shader coupled with specially designed textures to compliment that shader. The pulsing light effect, impossible in Renegade without shaders, is done with SubR. SubR can make a light that looks like a radio tower light that slowly turns on and off, warning approaching aircraft of its presence.

Scale acts like multiply except it's more intensive in the way it darkens areas. Scale is what I use to break up the terrain in RA with light and dark areas. A simple Photoshop cloud filter adjusted and modified can make terrain look very real with little video card expense.

The add shader is not reccomended for anything you could do with the add shader in a second pass. It will make the shader's texture emissive in terms of texture color and will stand out bright. I've used it on parking lots only to find they glow in the dark, which ruins any atmosphere I was trying to go for.

The other shaders are exceptionally useful and it's unfortunate that people refuse to spend a few hours to learn about their functions and how they can improve the graphics in a game that has medicore graphics because of under-utilization of its rendering abilities.
"Stealth is key" [message #124350] Sun, 05 December 2004 07:50 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Slash, forget those morons. They can't give any constructive criticism. For them, sewers must be sunny... lol... Don't even reply to them, just talk with the 'good people'.
"Stealth is key" [message #124357] Sun, 05 December 2004 09:33 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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Renardin6

Slash, forget those morons. They can't give any constructive criticism. For them, sewers must be sunny... lol... Don't even reply to them, just talk with the 'good people'.

I actually somewhat sort of agree with you here, Retardin, but that also means that he shouldn't talk to you. Wink


whoa.
"Stealth is key" [message #124366] Sun, 05 December 2004 10:27 Go to previous messageGo to previous message
Jecht is currently offline  Jecht
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http://img130.exs.cx/img130/1937/p6tubernicemap.jpg

http://img148.imageshack.us/img148/9146/hartyn4.png
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