Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Archived Forums » Core Patches » Scripts.dll in CP1 has a ton of bugs, use Jonwill's 1.93
Scripts.dll in CP1 has a ton of bugs, use Jonwill's 1.93 [message #123541] Wed, 01 December 2004 23:23 Go to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
If you are having server problems, replace the scripts.dll included with CP1 with Jonwills 1.93. It will solve all the problems,

if you want weapon drop, switch to ssaow 1.3, however, SSAOW will not work on: Snow, FieldTS, and MutationRedux and it may even cause server to crash when these maps are loaded.


Scripts.dll in CP1 has a ton of bugs, use Jonwill's 1.93 [message #123553] Thu, 02 December 2004 02:55 Go to previous messageGo to next message
mac is currently offline  mac
Messages: 1018
Registered: February 2003
Karma: 0
General (1 Star)
Administrator/General
I've had no problems with the scripts.dll included in server side cp1, it yesterday ran about 20 maps, including the cp1 maps, without a problem. I fixed all that I can.

I think SSCP1 included the wrong version, the fixed version is here: http://download.renguard.com/scripts.zip

I'll add a switch to disable gamelog logging later.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Scripts.dll in CP1 has a ton of bugs, use Jonwill's 1.93 [message #123577] Thu, 02 December 2004 08:41 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
I'm not sure mac... I had the 0 bug a ton of times... I don't know if its because of the scripts or beacuse of files that Cp1 patches (e.g. always.dat e.t.c.)

anyway, we had to uninstall FDS, remove any traces of CP1 and then re-install. It seems to be working fine with SSAOW 1.3 standard.


Scripts.dll in CP1 has a ton of bugs, use Jonwill's 1.93 [message #123579] Thu, 02 December 2004 08:50 Go to previous messageGo to next message
mac is currently offline  mac
Messages: 1018
Registered: February 2003
Karma: 0
General (1 Star)
Administrator/General
jonwil and v00d00 are investigating this 0bug, and it seems because of the server side renaming of objects.ddb to bjects.ddb and vise versa - if the timing is wrong, clients can get the 0 bug. alot more servers have SSAOW (comes with cp1) installed, this is why you see it happening more often.

fix is coming..


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Scripts.dll in CP1 has a ton of bugs, use Jonwill's 1.93 [message #123637] Thu, 02 December 2004 15:01 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
ya...
well in the mean time we aren't use the cp1 scripts....

b.t.w gamelog still takes too much cpu... any chance you are gonna make a lite version? We really dont' need all these extra "LOGS" that the fds is putting out e.g. renlog2, gamelog... too many logs Sad :bomb:


Scripts.dll in CP1 has a ton of bugs, use Jonwill's 1.93 [message #124624] Mon, 06 December 2004 11:03 Go to previous message
Pavla is currently offline  Pavla
Messages: 38
Registered: March 2004
Location: Netherlands
Karma: 0
Recruit
indeed, the only thing i need is admins, preferably ip based, and donate.. can't that be created in BlazeRegulator? whatever, don't need the gamelog.. not interested when the weapons factory on x balbla y blabla is created
Previous Topic: Super security.
Next Topic: Zero Bug With Core Patch?
Goto Forum:
  


Current Time: Tue Dec 17 19:18:38 MST 2024

Total time taken to generate the page: 0.00741 seconds