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FieldTS - a big mistake... [message #123350] Wed, 01 December 2004 07:30 Go to next message
[RoC]Twix is currently offline  [RoC]Twix
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FieldTS is a good map, i like how it mixed field up a bit but the med tank is as fast and the light tank... This creates a HUGE balance issue as GDI already had a big advantage. Not only the med tank is better, the light tanks firepower isnt up'd so its completely unfair. we wanted to play it in clanwars but cant because of the tank. wondering if maybe you could edit that out and patch it?
FieldTS - a big mistake... [message #123352] Wed, 01 December 2004 07:39 Go to previous messageGo to next message
HELLBILLY DELUXE is currently offline  HELLBILLY DELUXE
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K"

HI2U! I R ICECREAM MAN!!
<3 <3 <3
FieldTS - a big mistake... [message #123353] Wed, 01 December 2004 07:43 Go to previous messageGo to next message
warranto is currently offline  warranto
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medium tank is... better?

Last I heard it was only a skin (Razz) change...
FieldTS - a big mistake... [message #123361] Wed, 01 December 2004 08:33 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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GDI never had the advantage, Nod did with it's stealth stuff.

Beter known as "raapnaap".
www.apathbeyond.com
FieldTS - a big mistake... [message #123379] Wed, 01 December 2004 11:38 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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no way, on a map like that and GDI's power oriented vehicles gives GDI a clear advantage. The GDI med tank has either more armor, or better firepower or both because they do have a clear advantage over a light tank in a head to head battle. Thats why you always see GDI win maps that are one Dimensional vs. Maps which give multiple base entry points. An example of this is C&C_Under.mix, you never see Nod win that map unless its by points.

http://img148.imageshack.us/img148/9146/hartyn4.png
FieldTS - a big mistake... [message #123417] Wed, 01 December 2004 14:21 Go to previous messageGo to next message
t1000n1 is currently offline  t1000n1
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Hey buddy. In fieldTS you can have your tanks, and in the meantime im running in any building I want to in your base with my hottie/tech. FieldTs was mostly made for infantry, I think. Why else would've they had all those underground tunnels to run through to any building?

Just when u thought u seen the last of me.....ILL BE BACK!!!
FieldTS - a big mistake... [message #123428] Wed, 01 December 2004 15:18 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I don't see how the tank is faster. Nothing was changed beyond the geometry to be the actual tank it should have been.

The tank gives little advantage in speed. It's still a bigger target than the Light Tank.
FieldTS - a big mistake... [message #123477] Wed, 01 December 2004 17:45 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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true, i have pwned many n00bs in light tank(me) vs. Med tank open field battles. But, again one dimensional maps usually end in a GDI victory, im only one person after all and cannot stop a med+MRL rush.

http://img148.imageshack.us/img148/9146/hartyn4.png
FieldTS - a big mistake... [message #123558] Thu, 02 December 2004 05:33 Go to previous messageGo to next message
[RoC]Twix is currently offline  [RoC]Twix
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Anytime you mess with the speed, firepower, or credits it takes to buy a tank, you completely screwed the balance of the 2 sides. If the med tank is to be faster, the light tank should be more powerfull.
FieldTS - a big mistake... [message #123591] Thu, 02 December 2004 10:41 Go to previous messageGo to next message
Kholdstare
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You're an idiot, Please die. There is nothing wrong with the tank. (Wow it's a tiny bit faster, go whine somewhere else.)
FieldTS - a big mistake... [message #123594] Thu, 02 December 2004 11:44 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
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Quote:

GDI never had the advantage, Nod did with it's stealth stuff.

Absolutely dead wrong

Is FieldTS the one with rotatable MRLS turret? If so, that's a horribly overpowered weapon right there, MRLS are deadly enough on Field as they are.

The infantry access on FieldTS is a big mistake in my opinion and totally removes the entire point of Field i.e. tankskill wins the map, not putting c4 onto an MCT which doesn't actually require any discernible skill at all
FieldTS - a big mistake... [message #123595] Thu, 02 December 2004 11:46 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
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=[DT

=gbull=[L]=]no way, on a map like that and GDI's power oriented vehicles gives GDI a clear advantage. The GDI med tank has either more armor, or better firepower or both because they do have a clear advantage over a light tank in a head to head battle. Thats why you always see GDI win maps that are one Dimensional vs. Maps which give multiple base entry points. An example of this is C&C_Under.mix, you never see Nod win that map unless its by points.

One word for you
ARTILLERY
FieldTS - a big mistake... [message #123624] Thu, 02 December 2004 14:22 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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MRLS turrets rotate in C&C and reality. It was unbalanced for them to be forced to fire from one direction, where the Artillery could fire from any direction.

It takes more than camping the enemy base all game to win on FieldTS. That's why I made it that way.
FieldTS - a big mistake... [message #123633] Thu, 02 December 2004 14:53 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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FieldTS owns normal field IMO.

Just get a few techie's when on Nod, rush the barracks and once underground, you can take out any structure if you use stealth. Wink

Edit: This works for GDI to but there is a bigger chance of getting raped by the obi.


Beter known as "raapnaap".
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FieldTS - a big mistake... [message #123662] Thu, 02 December 2004 17:19 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
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Aircraftkiller

MRLS turrets rotate in C&C and reality. It was unbalanced for them to be forced to fire from one direction, where the Artillery could fire from any direction.

Wouldn't it also be sensible to increase the artillery's speed to that of the MRLS? I mean, if you want them to be totally equivalent :rolleyes:

Quote:

It takes more than camping the enemy base all game to win on FieldTS. That's why I made it that way.

I.E. so games can be won by something other than tankskill and co-ordination, for the benefit of those who lack the above.
FieldTS - a big mistake... [message #123737] Thu, 02 December 2004 23:09 Go to previous messageGo to next message
warranto is currently offline  warranto
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Meh, it's fun and in no way impossible to defend against. Mines still do the intended jobs, you just can't abandon the base thinking they will solve the problem. If anything I'd say it takes more teamwork and coordination to win now.

Remember though, teamwork doesn't necessarily mean going as a group to destroy the enemy base, it also implies someone taking the "sacrifice" of having low point to ensure the base remains opperational.
FieldTS - a big mistake... [message #123750] Fri, 03 December 2004 01:26 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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once again tho, whenever im in an MRL and im 1v1 with an arty, i pwn the arty no sweat. GDI MRL has a power advantage(firepower advantage) and if you are GDI in that map and you dont win, your team is n00bs, nuff said.

http://img148.imageshack.us/img148/9146/hartyn4.png
FieldTS - a big mistake... [message #123810] Fri, 03 December 2004 07:12 Go to previous messageGo to next message
[RoC]Twix is currently offline  [RoC]Twix
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FieldTS is a decent map for pubs, obviously the n00bs love it. But in clanwars its retarded because its unballanced. Snow is the same way, artys cost 700. Seige is the only decent map in this packet
FieldTS - a big mistake... [message #123811] Fri, 03 December 2004 07:13 Go to previous messageGo to next message
[RoC]Twix is currently offline  [RoC]Twix
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=[DT

=gbull=[L]=]once again tho, whenever im in an MRL and im 1v1 with an arty, i pwn the arty no sweat. GDI MRL has a power advantage(firepower advantage) and if you are GDI in that map and you dont win, your team is n00bs, nuff said.


1v1? im page me on WOL sometime. Wh0zNext
FieldTS - a big mistake... [message #123918] Fri, 03 December 2004 16:46 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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And if I'm not mistaken, the MRLS costs about $800. I can't remember what I set it to but I know it's roughly equivilant.

This is to prevent people from using them straight off the bat, and focus more on assaulting the enemy base instead of waiting there to rack up absurd point amounts.

It also helps because the MRLS weaponry was changed, and it needed to have a cost increase.
FieldTS - a big mistake... [message #123955] Fri, 03 December 2004 19:08 Go to previous messageGo to next message
[RoC]Twix is currently offline  [RoC]Twix
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So how do you counter an arty? If you cant get an MRL fast in the game, the arts will own the harv and being hitting weps before you ever have a chance
FieldTS - a big mistake... [message #123977] Fri, 03 December 2004 21:07 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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[RoC

Twix] Seige is the only decent map in this packet


He does not speak the truth. I love all of the CP1 maps, especially FieldTS!! Very Happy
FieldTS - a big mistake... [message #124221] Sat, 04 December 2004 17:10 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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There should only be a 100 credit difference in the price of the Artillery and MRLS. By which time an Artillery is able to be purchased, you can get several units to counter them.
Re: FieldTS - a big mistake... [message #124411] Sun, 05 December 2004 13:21 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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[RoC

Twix]FieldTS is a good map, i like how it mixed field up a bit but the med tank is as fast and the light tank... This creates a HUGE balance issue as GDI already had a big advantage. Not only the med tank is better, the light tanks firepower isnt up'd so its completely unfair. we wanted to play it in clanwars but cant because of the tank. wondering if maybe you could edit that out and patch it?


well you can sneak nod buggies into the tunnels and its carmagedon time for gdi... so who has power now Razz


FieldTS - a big mistake... [message #124515] Sun, 05 December 2004 20:31 Go to previous messageGo to previous message
Jecht is currently offline  Jecht
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Twix, i dont use WOL, i use GSA and the UNlauncher.

http://img148.imageshack.us/img148/9146/hartyn4.png
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