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NightRegulator v0.0.4 Public Beta Released! [message #123586] Thu, 02 December 2004 09:59 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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http://www.aohost.co.uk/NightRegulator/NightRegulator-v0.0.1.zip

Wink if you really want it that bad, lol
NightRegulator v0.0.4 Public Beta Released! [message #123588] Thu, 02 December 2004 10:19 Go to previous messageGo to next message
DytHlt is currently offline  DytHlt
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Nightma12

http://www.aohost.co.uk/NightRegulator/NightRegulator-v0.0.1.zip

Wink if you really want it that bad, lol

does is support irc??? Smile Smile Smile


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NightRegulator v0.0.4 Public Beta Released! [message #123593] Thu, 02 December 2004 11:06 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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nope, seeing as v0.0.1 was the original Razz

v0.1.0 will though Smile

heres what ive done so far

Quote:

v0.1.0
------------
-Upgraded Security Of Validation System

-Added IRC Bot

-Misc Changes To NR GUI

-Fixed Problems With Player Updating Errors On Player Join

-Fixed Bug Where A Player Could Remove Someone From !0wn By Typing !team <name>

-Updated !0wn Spawn Positions. You Now Always With The Exception Of Fan maps, Spawn Inside The Map.

-Removed Grammer Errors In Auto Recs On New Map.

-If The NR Debugger Is Loaded, The Details Of The Error Are Now Outputted To debug.txt

-Fixed Bug Where Certain Commands Could Be Used On Members Of The Same Mod Level

-SSAOW FDS Console Messages Are Now Outputted To NR GUI

-NR Now Auto Adds Debug IDs Outputted By SSAOW To server2.ini

-Banning System Is Now Based Around nickban.txt And ipban.txt Rather Than bans.ini. This Stops NR Randomly Removing Bans That Should Not Be Removed And Minimizes Lag

-Any Bans Randomly Removed By NR v0.0.11 That Should Not Of Been Removed, Are Now Restored During Auto-Update To v0.1.0

-!cp1 Command Now Outputs The Version They Are Useing

-NR Now Auto-Recs For Destroying Enemy Buildings

-Fixed Bug Where Recs Could Not Be Disabled

-NR Now Auto-N00bs 3 Times For Destroying Friendly Buildings
NightRegulator v0.0.4 Public Beta Released! [message #123612] Thu, 02 December 2004 13:25 Go to previous messageGo to next message
DytHlt is currently offline  DytHlt
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Quote:

-Banning System Is Now Based Around nickban.txt And ipban.txt Rather Than bans.ini. This Stops NR Randomly Removing Bans That Should Not Be Removed And Minimizes Lag

-Any Bans Randomly Removed By NR v0.0.11 That Should Not Of Been Removed, Are Now Restored During Auto-Update To v0.1.0


yay, this one was really annoying.

do you have an eta on version 0.1.0?


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NightRegulator v0.0.4 Public Beta Released! [message #123652] Thu, 02 December 2004 15:36 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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no
NightRegulator v0.0.4 Public Beta Released! [message #124055] Sat, 04 December 2004 08:40 Go to previous messageGo to next message
DytHlt is currently offline  DytHlt
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hey, i have an idea, you don't have to use it, but at least read my idea:


Have an keyword response type thing. Where the NR user can set keywords and when those key words are mentioned in the server NR sends out a message that the NR user typed in to corespond with a certain keyword. example:

In a "keyword" field in NR i type in "!punch <name2>" and then next to it is a response field that i put in "<name> puches <name2> in the face."

so if i type "!punch bubba" in f2 chat NR sends out a response saying "DytHlt puches bubba in the face."

Kind of like a custom command thing, and have certain fields users can enter, like <name> <recs> <cp1> that kind of thing.

You dont have to use this idea, i just always wanted this kind of thing in a regulator, you could even finish up version 0.1.0 and then maybe put it in 0.1.5 or something.


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NightRegulator v0.0.4 Public Beta Released! [message #124070] Sat, 04 December 2004 09:41 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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Custom Commands Smile

that will be in v0.4.0 Wink

you will code the commands in VB6
NightRegulator v0.0.4 Public Beta Released! [message #124209] Sat, 04 December 2004 16:25 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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http://www.renegadeforums.com/viewtopic.php?t=12605

lets keep all NR disuccion in there Wink
NightRegulator v0.0.4 Public Beta Released! [message #128867] Fri, 24 December 2004 16:23 Go to previous messageGo to next message
Buggy is currently offline  Buggy
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@Nickma12: I want to join your team Wink))
But i have many questions about Night Regulator. I want to know how i can use commandos in game, and how i can become a moderator on my server

MERRY CHRISMAS

[Updated on: Sat, 25 December 2004 02:55]

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NightRegulator v0.0.4 Public Beta Released! [message #128907] Sat, 25 December 2004 02:52 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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read my above post
NightRegulator v0.0.4 Public Beta Released! [message #128908] Sat, 25 December 2004 02:57 Go to previous messageGo to next message
Buggy is currently offline  Buggy
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can you give me your ICQ, or MSN or else messanger?? I want to talk to you Wink)
NightRegulator v0.0.4 Public Beta Released! [message #128919] Sat, 25 December 2004 07:40 Go to previous messageGo to next message
Bonzo is currently offline  Bonzo
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you can add moderators under the point moderators ,but only 9 char long nick, max in wol, on gsa u need more chars ,like 15
there u can also see all commands under Permissions
NightRegulator v0.0.4 Public Beta Released! [message #128934] Sat, 25 December 2004 10:20 Go to previous message
Nightma12 is currently offline  Nightma12
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Bonzo

you can add moderators under the point moderators ,but only 9 char long nick, max in wol, on gsa u need more chars ,like 15
there u can also see all commands under Permissions


i will get that max limit changed to 25 for GSA servers on the next version

EDIT: for now you can edit mods.txt manually
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