The Zero Bug [message #123517] |
Wed, 01 December 2004 21:15 |
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I am going to dive deep into the renegade code to try and fix this nasty issue in renegade.
But, before I can do that, I need every piece of information possible on this bug.
Exactly what causes it?
Exactly what symptoms do you get?
Anything else that can be said abiut this bug.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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The Zero Bug [message #123592] |
Thu, 02 December 2004 10:54 |
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Some 0Bug facts:
- Play Renegade, join a server with a PKG mod, then after 1 or 2 maps, join another 'normal' server.
- This works vice versa
- only 'workaround' Restrt regade BEFORE and AFTER playing a MOD
- (object.dbb ARE mods for Rengade)
- The searchfunction should bring up several topics on that from the early Renegade times.
- its's intention was to prevent Cheating, so if you try a objects mod it SHOULD prevent you from making any damage etc.
- It apears on pkg because the time you leave the server, your strings.tdb and objects are still in juse (partially)
- Westwood never fixed that 'bug'
- If you have the Zero bug, you must restart Rengade + PC, and NOT join the same server, as long as the next map in the ciycle is played.
As mentioned before, thsi are the symptoms:
- everytime you shoot something (that is damagable), credits go 0
- your ponts get 0
- you do 0 damage
- anyidea why it is called 0bug?
Other things that can be said about:
- Its not a problem with GSA/ASE, because you restart everytime before switching the server.
www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
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The Zero Bug [message #124737] |
Mon, 06 December 2004 18:53 |
Everyone
Messages: 45 Registered: July 2004
Karma: 0
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Recruit |
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I get the zero bug when the server resets and I rejoin the server again. Sometimes, it get fixed if the server restarts again and I join however if someone else have the zero bug and left before it resets and rejoin, then I get the zero bug again.
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