My final renalert map. [message #122717] |
Sun, 28 November 2004 15:19 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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In case the renalert site is down again, ill post it here to.
I made 1 last renalert map, i had some more to finish but this one was as good as done.
It isn't art, but i had te remove some things to keep FPS at it's best.
It's inf only in a forest, that's really all there is to say
http://80.61.117.220/RA_ThickWoods.zip (thanks to sum41freaky for hosting)
My good bye gift to all those that still play renalert W3D.
Beter known as "raapnaap".
www.apathbeyond.com
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My final renalert map. [message #122724] |
Sun, 28 November 2004 15:31 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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I like the music in the backround. Why did you block off the top hill?
It's ok but it has that "made in 15min" look to it.
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My final renalert map. [message #122730] |
Sun, 28 November 2004 15:37 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Blocked the hill for some balance. Rocket soldiers could just "camp" up there.
It took me about 2 hours(prolly less) to place all the tree's, but on the map you have there you only see 50% of em, i had to remove the rest for FPS
Beter known as "raapnaap".
www.apathbeyond.com
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My final renalert map. [message #122741] |
Sun, 28 November 2004 16:07 |
icedog90
Messages: 3483 Registered: April 2003
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General (3 Stars) |
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If you have FPS problems then learn how to do VIS and put it in your level. Also, screenshots would be nice.
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My final renalert map. [message #122745] |
Sun, 28 November 2004 16:13 |
icedog90
Messages: 3483 Registered: April 2003
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General (3 Stars) |
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You don't get me. VIS makes it so Renegade doesn't render things you're not looking at. That includes trees.
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My final renalert map. [message #122753] |
Sun, 28 November 2004 16:20 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Oh, i made a folder with all sorts of files a long time ago, i forgot where i got them from.
I remember downloading the pack at cnc source, can't be to sure tho.
But didn't WW make it?
Beter known as "raapnaap".
www.apathbeyond.com
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My final renalert map. [message #122755] |
Sun, 28 November 2004 16:25 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Westwood made them, they are the Renegade 2 assets that were released a year ago or so.
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My final renalert map. [message #122822] |
Mon, 29 November 2004 01:09 |
idebo
Messages: 390 Registered: October 2004 Location: Netherlands
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Commander |
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That's nice raapnaap, altough I don't entend to use them since I uninstalled Renalert..
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My final renalert map. [message #122852] |
Mon, 29 November 2004 08:13 |
CnCsoldier08
Messages: 136 Registered: November 2003
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Recruit |
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Icedog, in renalert Vis is totally pointless, unless the level is fulll of lots of fog. With the new view distance, Vis errors are only fixable up to 300m. So, stop saying Vis! everytime you hear fps problems.
WOL:tweekbee
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My final renalert map. [message #122877] |
Mon, 29 November 2004 11:31 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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CnCsoldier08 | Icedog, in renalert Vis is totally pointless, unless the level is fulll of lots of fog. With the new view distance, Vis errors are only fixable up to 300m. So, stop saying Vis! everytime you hear fps problems.
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VIS is not totally pointless in renalert.
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My final renalert map. [message #122961] |
Mon, 29 November 2004 17:43 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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It never hurts to use VIS anyway.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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My final renalert map. [message #122969] |
Mon, 29 November 2004 18:02 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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General (5 Stars) |
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Yes it does. It drops framerates, instead of adding to them. Visibility rendering is a waste of time for several reasons:
Anything larger than 300x300 generic units will take hours to render.
The more vis sectors you have, the longer it takes.
The more vis sectors you have, the worse your framerates are - your video card still "knows" they exist and your CPU has to take processing time in order to make things invisible from each sector.
Manual visibility correction points make W3D run slower than without placing them.
Without visibility, you simply render whatever is there instead of rendering everything around you. That's exactly what the vis sector does. It forces your video card to render everything the sector dictates, including what's to your left\right, behind you, above you, and below you. Without visibility rendering, you only see what's directly in front of you, not what's around you.
No levels in RA use visibility rendering except for Fissure and CTFissure. The rest run fine without the sectors being placed.
Whoever told you that visibility rendering is wrong and needs to spend some time working with the engine, instead of making assumptions.
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My final renalert map. [message #123021] |
Mon, 29 November 2004 21:24 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Well I guess RenAlert has changed many things, because I've never had VIS be counter-productive in anything I've done personally for Renegade. I've had VIS be time-consuming and a hassle, yes, but definitely not a performance hit.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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My final renalert map. [message #123038] |
Tue, 30 November 2004 00:38 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Vis can only help
Ive Tested many of my maps before VIS was generated and VIS has increased FPS everytime in about 90% of every area of the map.
yes its very time consuming for the mapper, but this will be much appreciated by anyone playing the map.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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My final renalert map. [message #123085] |
Tue, 30 November 2004 07:37 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Yea yea, i will see about that VIS next time... this is not the VIS topic.
However something funny, "VIS" means fish in dutch
So back to my map, how crapy is it?
Beter known as "raapnaap".
www.apathbeyond.com
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My final renalert map. [message #123459] |
Wed, 01 December 2004 17:11 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Naamloos | Yea yea, i will see about that VIS next time... this is not the VIS topic.
However something funny, "VIS" means fish in dutch
So back to my map, how crapy is it?
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Purged.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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