Reborn moves to Source [message #123033] |
Mon, 29 November 2004 23:33 |
|
bigejoe14
Messages: 1302 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Laugh. Out. Loud. Retards.
Seriously, Renegade Alert was the first mod that decided to move to Source. A week after that, Commando decides to move to Source. And now Reborn?
It's funny how things work, isn't it? I mean, Reborn an co. were all happy that Renegade Alert stopped working on the W3D engine, seeing as how they thought they were going to be the best mod for Renegade. But then they decide to move Source.
Something just ain't right. :rolleyes:
|
|
|
|
Reborn moves to Source [message #123063] |
Tue, 30 November 2004 05:53 |
|
Reborn: Source sucks.
I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
|
|
|
|
Reborn moves to Source [message #123136] |
Tue, 30 November 2004 12:45 |
|
LOL
Lies... All lies...
Check that noobs.
Quote: | Deezer Studios annouces : Command & Conquer Reborn Source
As I said :
"When the Reborn Mod for Renegade will be done we will start a HL2 version of this great mod.
Until the Renegade version is completed we won't start on this mod.
I have already some good models ready that you can see on the Renegade version website. I did the textures with 2048*2048 files, so it will be converted into HL2 models.
I think the real start of this mod will be in summer 2005.
If you are interested in joining us, just email me @ renardin6@hotmail.com
We need texturer, mappers, coders, character modelers ! ( We have enough good modelers for the other stuff )
What will we do ? Well I said it on Reborn forum :
"We will use all the reborn models and code all first. Once the coding part is done, we will start with high-polys models if needed."
The command & conquer style with the engine source could be one of the best compilation of an RTS and a FPS !"
I hope you will enjoy that new mod, if you are interested in helping don't hesitate and contact me !
|
But stuff changed a bit, we will do new models and nothing else. Dante will do teh coding part for us with his mod. It will be a mod for the mod of Dante.
Read that again :
"When the Reborn Mod for Renegade will be done we will start a HL2 version of this great mod.
Until the Renegade version is completed we won't start on this mod.
So you can see how this ass above makes lies.
And so...
Reborn moves to Source when the W3D version is done.
|
|
|
|
|
|
|
Reborn moves to Source [message #123187] |
Tue, 30 November 2004 16:25 |
|
hydra1945 | This must mean Reborn will finish its first Source release just in time for Half Life 3 to come out!
|
Well, if you finish Half-Life 2, you can imagine it's not so far, lol...
|
|
|
|
Reborn moves to Source [message #123222] |
Tue, 30 November 2004 17:37 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
|
General (3 Stars) |
|
|
icedog90 | Another funny thing is that they claim to release a version before they move. Impossible, they won't.
|
I wasn't lying, I said "After you finish your W3D version".
|
|
|
Reborn moves to Source [message #123274] |
Tue, 30 November 2004 19:41 |
_ToXiN_
Messages: 60 Registered: November 2003
Karma: 0
|
Recruit |
|
|
The Dead Six.
C&C Mod that has been for source for nearly an year now or something, honestly if I look between Reborn, Commando, RenAlert and The Dead Six ... well D6 will pretty much wipe the floor with the other mods, why? Simple, they have Dante.
See in the grand scheme of the HL2 community, I think RenAlert, Reborn and Commando will all get stuck in the "Oh, yeah, I've heard of that mod" level, pretty much they will not be anything special, they might have a few cool features, some cool units and so on, but they will never dominate over the HL2 community like they did here.
Why? Well it's very simple, the HL community has some of the best modelers, scripters, skinners [texture artists] (so that certain people don't make a point of avoiding everything else in my post to make a mute point, if they reply.) and so on, they exceed the skills of the RA, Reborn and Commando team, and pretty much will be making mods themselves that will most probably be better than the three.
See those people who have already made names for themselves in the HL community and are well known most probably will not be very tolerant of petty Mod wars that are coming over from other communities that span the length of many forums.
Breaking your way in to a community with the 'We big bad mod people, we rule the fuck out of all you other mods' will most probably get yourselves branded as jackasses and shunned by most of the well respected people in the community and it's very likely that hiring on more team members would be made fucking hard for you.
Pretty much if Renardin and Aircraftkiller and the two mods and their fanboys keep going at each others necks while trying to move over to Source and trying to be accepted by the HL community, they'll pretty much be digging their own graves.
Here RenAlert is the alpha mod, but there, on the otherside of the community fence, where the land of HL2 is? RenAlert will just be 'A mod' so will Reborn and Commando, but D6? now see it seems to be pretty known around those parts already.
Pretty much, Renalert will not be wiping the floor with other mods over there, they won't even come close, they'll just be another mod, not dominant, and they probably won't have anything spectacular to add anyway, if they do they may rise above the avarage mod, but that's about it. Renalert will not rule the HL2 community, nor will Reborn.
And D6? They might, there's a good chance they'll go right up there with the 'best mods around the HL2 community' you know, like BF42 has DC and EoD and other such mods that are the most played? I'm guessing D6 is going to make its way there.
Why? They have Dante, best damn coder this community had to offer when he still was around, seems like he pretty much taught SK to code and so on, he's a good leader, has been at making D6 for a long time and such.
And what will I do? Well I'll get HL2 when I can afford it, play the mods as they come out and see which I like the most, and right now I'm putting my money on D6.
*hums the tune to 'Fire water burn'*
Oh common, it wasn't THAT long...it took the duration of that song to write! shouldn't take any longer to read.
|
|
|
|
Reborn moves to Source [message #123332] |
Wed, 01 December 2004 04:25 |
|
Well, Reborn Source will be a mod for the mod of Dante.
I talked with him, he said that his mod will have modding ability like half-life had. So we will mainly work on models in a first time. I asked for special features, he said that most of the features that Reborn would need will be on his 'package'.
I don't care about being the best mod or something like that. Eternal Silence 2 ( mod for HL2 ) pwns already everything. Mod wars again ? I don't want that.
And for the moment, I want one thing : Change your mind about Reborn. Even if you think it usx, when it's ready, plz download it and try it. Ack told you it sucks... Well if you play the old beta, I say : he is god damn right ! It sucks ! But try the next release, then tell me what do you think.
|
|
|
|
|
Reborn moves to Source [message #123440] |
Wed, 01 December 2004 16:08 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
|
Commander |
|
|
j_ball430 |
Aircraftkiller | We're saying it sucks even after seeing the shit you're currently making.
|
Aircraftkiller is right, it's the work that you're doing that shows us that it still sucks.
|
It's not ALL ACK's work...didn't you forget about ScreamingCrickets models?
If his head gets any bigger, his head would explode...
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
|
|
|
|
|
|
Reborn moves to Source [message #123495] |
Wed, 01 December 2004 19:04 |
|
glyde51
Messages: 1827 Registered: August 2004 Location: Winnipeg
Karma: 0
|
General (1 Star) |
|
|
So, you mean Reborn is finishing on the W3D engine?
No. Seriously. No.
|
|
|
|
|
|