Bug With Core Patch 1 In C&C Seige [message #123044] |
Tue, 30 November 2004 02:19 |
|
t1000n1
Messages: 41 Registered: September 2003
Karma: 0
|
Recruit |
|
|
I have just tried out the maps with cp1. And on Seige when you first start out the GDI Harvester is always stuck in the wf bay door. I destroyed it and it worked fine after that. I restarted the map three times with the same results. Btw..in that new map MutationRedux...the building explosions are awesome. Wouldn't there be some way to implement them in a future patch for the default maps? Oh and the alternate skins for the chars and vehicles too! Other than that, I love the new text and sound effects!
Just when u thought u seen the last of me.....ILL BE BACK!!!
|
|
|
Bug With Core Patch 1 In C&C Seige [message #123052] |
Tue, 30 November 2004 02:49 |
|
can anyone confirm this issue?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
|
|
Bug With Core Patch 1 In C&C Seige [message #123066] |
Tue, 30 November 2004 06:01 |
|
Scythar
Messages: 580 Registered: February 2003 Location: Finland
Karma: 0
|
Colonel |
|
|
Now that you mention it, my pedestal was flickering weirdly too, but I didn't pay any attention to it.
There's a hole in the sky through which things can fly.
|
|
|
Bug With Core Patch 1 In C&C Seige [message #123121] |
Tue, 30 November 2004 11:35 |
|
t1000n1
Messages: 41 Registered: September 2003
Karma: 0
|
Recruit |
|
|
I did have an older version of Seige before the patch, but it worked fine then. I don't know, but its not a biggie. I can't host games anyways (56k) but it didn't do that before.[/img]
Just when u thought u seen the last of me.....ILL BE BACK!!!
|
|
|