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Renegade: A New Hope Update [message #122231] |
Thu, 25 November 2004 21:42 |
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Great, you're giving us a gun we can't use because it has no trigger.
I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
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Renegade: A New Hope Update [message #122242] |
Fri, 26 November 2004 00:21 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Guys, a trigger is a waste of polygons for Renegade, since it is static. Also, in 90% of the references for this gun there is no trigger, which means it probably fires a different way.
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Renegade: A New Hope Update [message #122251] |
Fri, 26 November 2004 02:34 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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icedog90 | Also, in 90% of the references for this gun there is no trigger, which means it probably fires a different way.
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Re: Renegade: A New Hope Update [message #122394] |
Fri, 26 November 2004 18:09 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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htmlgod | Here is the remodeled and retextured Scout Pistol, a multipurpose blaster used by the Imperials in a variety of circumstances. The model and texture were made by Exdeath and Prometheus respectively. The model is 1412 polygons, and the texture map is 512x512 TGA. This will be the secondary weapon of all Imperial characters in our mod.
[img]http://newhope.conquergaming.com/newsadmin/data/upimages/scoutb_full.jpg[img]
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I like it. :thumbsup: But for all purposes nonetheless, people tend to be a lot pickier with renders, since they probably show off the most detail you'll ever see. I have to say, though, that the lack of a trigger does stand out in a render.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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