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Renegade Alert HUD Update [message #121360] |
Thu, 21 October 2004 19:42 |
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smwScott
Messages: 225 Registered: February 2003
Karma: 0
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Recruit |
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That looks very impressive. Not only is the look of it much better but it seems to be more functional too.
-smwScott
47% of all statistics are made up on the spot.
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Renegade Alert HUD Update [message #121365] |
Thu, 21 October 2004 20:03 |
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glyde51
Messages: 1827 Registered: August 2004 Location: Winnipeg
Karma: 0
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General (1 Star) |
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Would you be able to release this for usage in regular renegade play? or for usage in other mods?
No. Seriously. No.
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Renegade Alert HUD Update [message #121384] |
Thu, 21 October 2004 21:17 |
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bigejoe14
Messages: 1302 Registered: February 2003
Karma: 0
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General (1 Star) |
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Quote: | Let someone that is really good with photoshop redo the border
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Then why don't you do it Mr. Filters?
WHATEVER, FAGGOT
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Renegade Alert HUD Update [message #121421] |
Fri, 22 October 2004 02:09 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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That looks very nice, i like it down to the point where it shows what your attacking, or buying for instance, by pointing your vehicle at it or shooting.
Cash amount and time limit go in a perfect little space, which doesnt seem to take away much of the screen. I like how its got all the guages down toe the point of even a compass, and the full gps system etc.
The only thing i would like to see is perhaps 80% opacity rather then 100%,beceause sometimes its nice to still be able to see whats behind the screens at any given time, even ifs its not an important place that you would focus on.
Looks awsome though now, though its highly improved from the last screenshots i saw.
There is just one more thing though, is that the white map. Is it a problem to perhaps change it to many differnt colors rather then just greyscale?
Or even just a different color as i find that although white has the most contrast, it can be eye soring after a while of looking at it.
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Renegade Alert HUD Update [message #121427] |
Fri, 22 October 2004 03:45 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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It looks cool, but i think it's beter you still see the health an enemy unit has on the main screen itself, you see it a lot faster then. And it's like in RA.
The rest is nice, just not the targeting system.
Beter known as "raapnaap".
www.apathbeyond.com
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