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Picked-up weapons [message #120840] Mon, 18 October 2004 01:47 Go to next message
splnwezel is currently offline  splnwezel
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Just a quick question: do picked up weapons cause less damage then the purchased character's weapon.
ex: Deadeye, shoot a guy in the foot, causes 100 damage
Hotwire, kills Deadeye, gets sniper rifle, and causes 70 damage to same foot
One of my clan members was involved in such a test, and thought this was odd. Any clarification on this would be great.


Eagles may soar, but weasels don't get sucked into Orca engines...
[GDE]splnwezel
http://www.gdeclan.net
Picked-up weapons [message #120841] Mon, 18 October 2004 01:50 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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There is a specific Sniper Rifle preset made for spawning weapons, which is considerably weaker than the standard n00b cannon Sniper Rifle\Ramjet Rifle.
Picked-up weapons [message #120992] Tue, 19 October 2004 05:25 Go to previous messageGo to next message
splnwezel is currently offline  splnwezel
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Ah, OK. Makes sense. I figure since the 1K characters have 350 hit points, and damage multiplier is 5 for headshots, then it still allows headshot kills with the spawned weapon. Any less than a preset value of 70 wouldn't allow that. Thanks Aircraftkiller.

Eagles may soar, but weasels don't get sucked into Orca engines...
[GDE]splnwezel
http://www.gdeclan.net
Picked-up weapons [message #121085] Tue, 19 October 2004 17:58 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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You'd be not only correct there, but smart. I dunno about other spawned weapons, but haven't noticed any differences in their damage.
Picked-up weapons [message #121122] Tue, 19 October 2004 21:46 Go to previous message
z310
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I thought I was crazy.
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