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Renegade Alert: Tweek's Mappack [message #120827] Sun, 17 October 2004 21:48 Go to previous messageGo to previous message
CnCsoldier08 is currently offline  CnCsoldier08
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Registered: November 2003
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Here are descriptions of each map...


Allied Assault: Allies have just landed on the beach, you ahve crates and a small comand post, to give you supplies. You're objective is to destroy the entire Soviet Base. You recieve vehicles brought in by transport every 6 minutes or so. As Soviets, you must defend, you win the game after 30 minutes

Final Barricade: Allies have three Outposts, Soviets have three tesla Coils, coincidence? I think not. Every five minutes a scripted longbow strike comes in and destroys one of the Telsa Coils. The only way the soviets can prevent this is by destroying the corresponding Outpost. The Barracks\Radar goes with the coil nearest that outpost. That War Factory\Service Depot goes with the Coil next to the Refinery, and the Refinery Outpost goes with the Middle Coil.


Stormy Valley: Pretty much a just a CnC mode map, with Aircraft, and a scripted storm comes in. There are unteamed AP and AT mines throughtout the map, so watch for those.

Pacific Threat: Naval map with a vast Ocean, No defenses, Soviets recieve cash from a mixed field, Allies from normal ore, but the soviet filed is a greater distance away and at a greater risk of attack.

Assault Seamist: the Soviets have 12 minutes, and all their technology to destroy the allied Radar Dome, which is being used to guide a huge fleet of Destroyers through the heavy storm. If they destroy it in time, they win, If not, they lose. Allies have no War Factory, but have quite a few starting vehicles.

Alpine Lake: Just another CnC mode map, Ore Mienrs gather from Mixed fields, map has Missile Silos.

Ivory Wastelands: Large snow map, full technology, Missile Silos. soviets have two tesla Coils.


WOL:tweekbee
 
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