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MP Elivators [message #11986] Sat, 05 April 2003 10:21 Go to next message
Skier222 is currently offline  Skier222
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How do i make MP Elivators?? Is there a tut?
MP Elivators [message #11988] Sat, 05 April 2003 10:36 Go to previous messageGo to next message
StoneRook is currently offline  StoneRook
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yes there is - search the forum.

(basically - its just a mesh that "pushes" meshes up and down)
(use w3d viewer to view extracted evators from the always.dat)

but - there are problems using them in MP - sometimes you get out of sync with the server - and you fall off the map or get stuck in the wall.

you would be better off using the teleport script.


"None shall pass"

RenEvo -- see our forums (www.renevo.com).

There are times when you must run - and times when you must fight - I choose - fight"
MP Elivators [message #11989] Sat, 05 April 2003 10:44 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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My tutorial on using custom scripts and using the teleport script can be found at http://www.nodnl.net just to save you searching if you want to use this method.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
MP Elivators [message #11990] Sat, 05 April 2003 10:49 Go to previous messageGo to next message
Skier222 is currently offline  Skier222
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Thank alot!
MP Elivators [message #11998] Sat, 05 April 2003 11:40 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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You know, I think it would be a really cool idea if someone could take just the elevator room (you know, the room you stand in in the elevator), and export it to a GMax file, fully texurized, and then release it. That way you can put that room in on your map, and put the teleport scripts in it. It would make it look like a real elevator, but it wouldn't actually be one, just a room. I would do it, but I don't think I could retexturize it really good. Confused
MP Elivators [message #12001] Sat, 05 April 2003 11:44 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I did do something similar but it uses the original elevators in their current state. The elevator itself still moves and you can call it but as soon as you get in your teleported to the doors outside the top. And as soon as this happens the doors at the top open like you just came out. IT does actually work quite well and acts the same as a normal elevator but it doesn't have time to "lag" because your teleported before it can happen.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
MP Elivators [message #12004] Sat, 05 April 2003 12:01 Go to previous message
vloktboky is currently offline  vloktboky
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General Havoc

I did do something similar but it uses the original elevators in their current state. The elevator itself still moves and you can call it but as soon as you get in your teleported to the doors outside the top. And as soon as this happens the doors at the top open like you just came out. IT does actually work quite well and acts the same as a normal elevator but it doesn't have time to "lag" because your teleported before it can happen.

_General Havoc


Did you put the first teleporter inside the elevator itself? I think I have a good idea on what you mean, and it does seem like it would work good (No lag since you don't stay in it).
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