SSAOW and New CP1 Maps Question [message #119707] |
Mon, 11 October 2004 13:00 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
ohnou812
Messages: 58 Registered: March 2003 Location: Western NY
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Does anyone know the map ID#'s for the new maps that came with CP1? I would like to run these along with the SSAOW mod and was wondering if anyone had found the ID #'s.
The Config File for the mod statesQuote: | To add your own map, copy the ID of an object present on the map with the script "M00_BUILDING_EXPLODE_NO_DAMAGE_DAK" attached
to it. Usually, any building controller has this script attached to it. Set
the ID# as the key, and the name you want to use to refer to the map as the value.
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I don't know how to do this. Any help is appreciated.
Thanks
Founder of Ohnouserv AOW Renegade Server
US Navy Veteran
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SSAOW and New CP1 Maps Question [message #119725] |
Mon, 11 October 2004 14:29 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
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General (1 Star) |
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Aircraftkiller | Can't be done for anything I made, source files are unavailable for them. Sorry - can't help you there.
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scripts.dll
cause = time
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SSAOW and New CP1 Maps Question [message #119844] |
Tue, 12 October 2004 03:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
ohnou812
Messages: 58 Registered: March 2003 Location: Western NY
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Quote: | Regardless, you can get the building ID's with the SSAOW modification.
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How do you do this?
Thanks
Founder of Ohnouserv AOW Renegade Server
US Navy Veteran
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SSAOW and New CP1 Maps Question [message #119854] |
Tue, 12 October 2004 05:14 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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"Aircraftkiller" | Can't be done for anything I made, source files are unavailable for them. Sorry - can't help you there.
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Actually, depending on what information one needs to extract from the map, its probobly possible to extract it by examining the binary map files with a program that can view the chunked format used for them then finding the chunks in question.
For example, if you need to find the ID of the barracks building, you can load it into the chunk dumper (I have such a dumper myself) and find the chunks that correspond to SoldierFactoryGameObj. Then from there, you can drill down and find the chunk that holds the ID of the object and grab it from there.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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SSAOW and New CP1 Maps Question [message #119855] |
Tue, 12 October 2004 05:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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ohnou812 |
Quote: | Regardless, you can get the building ID's with the SSAOW modification.
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How do you do this?
Thanks
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Set the "showbuildingids" or something like that to 1 on the server2.ini. Then load the map in the FDS with SSAOW on and it will output them to the console.
cause = time
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SSAOW and New CP1 Maps Question [message #119862] |
Tue, 12 October 2004 07:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
ohnou812
Messages: 58 Registered: March 2003 Location: Western NY
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Quote: | Set the "showbuildingids" or something like that to 1 on the server2.ini. Then load the map in the FDS with SSAOW on and it will output them to the console.
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Great! I will try it. Thanks I appreciate all the help from everyone!
Take Care
Founder of Ohnouserv AOW Renegade Server
US Navy Veteran
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